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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ISpatialAcceleration.h>
Public Member Functions | |
| virtual | ~ISpacialDebugDrawInterface ()=default |
| virtual void | Box (const TAABB< T, 3 > &InBox, const TVector< T, 3 > &InLinearColor, float InThickness)=0 |
| virtual void | Line (const TVector< T, 3 > &InBegin, const TVector< T, 3 > &InEnd, const TVector< T, 3 > &InLinearColor, float InThickness)=0 |
Can be implemented by external, non-chaos systems to collect / render debug information from spacial structures. When passed to the debug methods on ISpatialAcceleration the methods will be called out by the spacial structure if implemented for the external system to handle the actual drawing.
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virtualdefault |
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pure virtual |
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pure virtual |