UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::PMatrix< FRealDouble, 3, 3 > Member List

This is the complete list of members for Chaos::PMatrix< FRealDouble, 3, 3 >, including all inherited members.

ApplyScale(FRealDouble Scale) constUE::Math::TMatrix< FRealDouble >inline
ComputeHash() constUE::Math::TMatrix< FRealDouble >inline
ConcatTranslation(const TVector< FRealDouble > &Translation) constUE::Math::TMatrix< FRealDouble >inline
ContainsNaN() constUE::Math::TMatrix< FRealDouble >inline
DebugPrint() constUE::Math::TMatrix< FRealDouble >inline
Determinant() constChaos::PMatrix< FRealDouble, 3, 3 >inline
DiagnosticCheckNaN() constUE::Math::TMatrix< FRealDouble >inline
Equals(const PMatrix< FRealDouble, 3, 3 > &Other, FRealDouble Tolerance=UE_KINDA_SMALL_NUMBER) constChaos::PMatrix< FRealDouble, 3, 3 >inline
TMatrix< FRealDouble >::Equals(const TMatrix< FRealDouble > &Other, FRealDouble Tolerance=UE_KINDA_SMALL_NUMBER) constUE::Math::TMatrix< FRealDouble >inline
ExtractScaling(FRealDouble Tolerance=UE_SMALL_NUMBER)UE::Math::TMatrix< FRealDouble >inline
FReal typedefUE::Math::TMatrix< FRealDouble >
FromDiagonal(const TVector< FRealDouble, 3 > &D)Chaos::PMatrix< FRealDouble, 3, 3 >inlinestatic
GetAt(int32 RowIndex, int32 ColIndex) constChaos::PMatrix< FRealDouble, 3, 3 >inline
GetAxis(int32 AxisIndex) constChaos::PMatrix< FRealDouble, 3, 3 >inline
GetColumn(int32 ColumnIndex) constChaos::PMatrix< FRealDouble, 3, 3 >inline
GetDiagonal() constChaos::PMatrix< FRealDouble, 3, 3 >inline
GetFrustumBottomPlane(TPlane< FRealDouble > &OuTPln) constUE::Math::TMatrix< FRealDouble >inline
GetFrustumFarPlane(TPlane< FRealDouble > &OuTPln) constUE::Math::TMatrix< FRealDouble >inline
GetFrustumLeftPlane(TPlane< FRealDouble > &OuTPln) constUE::Math::TMatrix< FRealDouble >inline
GetFrustumNearPlane(TPlane< FRealDouble > &OuTPln) constUE::Math::TMatrix< FRealDouble >inline
GetFrustumRightPlane(TPlane< FRealDouble > &OuTPln) constUE::Math::TMatrix< FRealDouble >inline
GetFrustumTopPlane(TPlane< FRealDouble > &OuTPln) constUE::Math::TMatrix< FRealDouble >inline
GetMatrixWithoutScale(FRealDouble Tolerance=UE_SMALL_NUMBER) constUE::Math::TMatrix< FRealDouble >inline
GetMaximumAxisScale() constUE::Math::TMatrix< FRealDouble >inline
GetMinimumAxisScale() constUE::Math::TMatrix< FRealDouble >inline
GetOrigin() constUE::Math::TMatrix< FRealDouble >inline
GetRow(int32 RowIndex) constChaos::PMatrix< FRealDouble, 3, 3 >inline
GetScaledAxes(TVector< FRealDouble > &X, TVector< FRealDouble > &Y, TVector< FRealDouble > &Z) constUE::Math::TMatrix< FRealDouble >inline
GetScaledAxis(EAxis::Type Axis) constUE::Math::TMatrix< FRealDouble >inline
GetScaleVector(FRealDouble Tolerance=UE_SMALL_NUMBER) constUE::Math::TMatrix< FRealDouble >inline
GetTransposed() constChaos::PMatrix< FRealDouble, 3, 3 >inline
GetUnitAxes(TVector< FRealDouble > &X, TVector< FRealDouble > &Y, TVector< FRealDouble > &Z) constUE::Math::TMatrix< FRealDouble >inline
GetUnitAxis(EAxis::Type Axis) constUE::Math::TMatrix< FRealDouble >inline
IdentityChaos::PMatrix< FRealDouble, 3, 3 >static
Inverse() constUE::Math::TMatrix< FRealDouble >inline
InverseFast() constUE::Math::TMatrix< FRealDouble >inline
InverseTransformPosition(const TVector< FRealDouble > &V) constUE::Math::TMatrix< FRealDouble >inline
InverseTransformVector(const TVector< FRealDouble > &V) constUE::Math::TMatrix< FRealDouble >inline
LargestColumnNormalized() constChaos::PMatrix< FRealDouble, 3, 3 >inline
MUE::Math::TMatrix< FRealDouble >
Mirror(EAxis::Type MirrorAxis, EAxis::Type FlipAxis)UE::Math::TMatrix< FRealDouble >inline
operator!=(const TMatrix< FRealDouble > &Other) constUE::Math::TMatrix< FRealDouble >inline
operator*(const TVector< FRealDouble, 3 > &Other) constChaos::PMatrix< FRealDouble, 3, 3 >inline
operator*(const PMatrix< FRealDouble, 3, 3 > &Other) constChaos::PMatrix< FRealDouble, 3, 3 >inline
operator*(const FRealDouble Other) constChaos::PMatrix< FRealDouble, 3, 3 >inline
operator*Chaos::PMatrix< FRealDouble, 3, 3 >friend
operator*(const PMatrix< FRealDouble, 3, 2 > &Other) constChaos::PMatrix< FRealDouble, 3, 3 >inline
TMatrix< FRealDouble >::operator*(const TMatrix< FRealDouble > &Other) constUE::Math::TMatrix< FRealDouble >inline
TMatrix< FRealDouble >::operator*(FRealDouble Other) constUE::Math::TMatrix< FRealDouble >inline
operator*=(const FRealDouble Other)Chaos::PMatrix< FRealDouble, 3, 3 >inline
TMatrix< FRealDouble >::operator*=(const TMatrix< FRealDouble > &Other)UE::Math::TMatrix< FRealDouble >inline
TMatrix< FRealDouble >::operator*=(FRealDouble Other)UE::Math::TMatrix< FRealDouble >inline
operator+(const PMatrix< FRealDouble, 3, 3 > &Other) constChaos::PMatrix< FRealDouble, 3, 3 >inline
operator+Chaos::PMatrix< FRealDouble, 3, 3 >friend
TMatrix< FRealDouble >::operator+(const TMatrix< FRealDouble > &Other) constUE::Math::TMatrix< FRealDouble >inline
operator+=(const PMatrix< FRealDouble, 3, 3 > &Other)Chaos::PMatrix< FRealDouble, 3, 3 >inline
TMatrix< FRealDouble >::operator+=(const TMatrix< FRealDouble > &Other)UE::Math::TMatrix< FRealDouble >inline
operator-(const PMatrix< FRealDouble, 3, 3 > &Other) constChaos::PMatrix< FRealDouble, 3, 3 >inline
operator-Chaos::PMatrix< FRealDouble, 3, 3 >friend
operator==(const TMatrix< FRealDouble > &Other) constUE::Math::TMatrix< FRealDouble >inline
OuterProduct(const TVector< FRealDouble, 3 > &X, const TVector< FRealDouble, 3 > &Y)Chaos::PMatrix< FRealDouble, 3, 3 >inlinestatic
PMatrix()Chaos::PMatrix< FRealDouble, 3, 3 >inline
PMatrix(UE::Math::TMatrix< FRealDouble > &&Other)Chaos::PMatrix< FRealDouble, 3, 3 >inline
PMatrix(const UE::Math::TMatrix< FRealSingle > &Other)Chaos::PMatrix< FRealDouble, 3, 3 >inline
PMatrix(const UE::Math::TMatrix< FRealDouble > &Other)Chaos::PMatrix< FRealDouble, 3, 3 >inline
PMatrix(const FRealDouble x00, const FRealDouble x11, const FRealDouble x22)Chaos::PMatrix< FRealDouble, 3, 3 >inline
PMatrix(const TVector< FRealDouble, 3 > &Vector)Chaos::PMatrix< FRealDouble, 3, 3 >inlineexplicit
PMatrix(const FRealDouble x00, const FRealDouble x10, const FRealDouble x20, const FRealDouble x11, const FRealDouble x21, const FRealDouble x22)Chaos::PMatrix< FRealDouble, 3, 3 >inline
PMatrix(const FRealDouble x00, const FRealDouble x10, const FRealDouble x20, const FRealDouble x01, const FRealDouble x11, const FRealDouble x21, const FRealDouble x02, const FRealDouble x12, const FRealDouble x22)Chaos::PMatrix< FRealDouble, 3, 3 >inline
PMatrix(const FRealDouble x)Chaos::PMatrix< FRealDouble, 3, 3 >inline
PMatrix(const TVector< FRealDouble, 3 > &C1, const TVector< FRealDouble, 3 > &C2, const TVector< FRealDouble, 3 > &C3)Chaos::PMatrix< FRealDouble, 3, 3 >inline
RemoveScaling(FRealDouble Tolerance=UE_SMALL_NUMBER)UE::Math::TMatrix< FRealDouble >inline
RemoveTranslation() constUE::Math::TMatrix< FRealDouble >inline
Rotator() constUE::Math::TMatrix< FRealDouble >
RotDeterminant() constUE::Math::TMatrix< FRealDouble >inline
ScaleTranslation(const TVector< FRealDouble > &Scale3D)UE::Math::TMatrix< FRealDouble >inline
Serialize(FArchive &Ar)UE::Math::TMatrix< FRealDouble >inline
SerializeFromMismatchedTag(FName StructTag, FArchive &Ar)UE::Math::TMatrix< FRealDouble >inline
SetAt(int32 RowIndex, int32 ColIndex, FRealDouble V)Chaos::PMatrix< FRealDouble, 3, 3 >inline
SetAxes(const TVector< FRealDouble > *Axis0=NULL, const TVector< FRealDouble > *Axis1=NULL, const TVector< FRealDouble > *Axis2=NULL, const TVector< FRealDouble > *Origin=NULL)UE::Math::TMatrix< FRealDouble >inline
SetAxis(int32 AxisIndex, const TVector< FRealDouble, 3 > &Axis)Chaos::PMatrix< FRealDouble, 3, 3 >inline
TMatrix< FRealDouble >::SetAxis(int32 i, const TVector< FRealDouble > &Axis)UE::Math::TMatrix< FRealDouble >inline
SetColumn(int32 ColumnIndex, const TVector< FRealDouble, 3 > &V)Chaos::PMatrix< FRealDouble, 3, 3 >inline
TMatrix< FRealDouble >::SetColumn(int32 i, TVector< FRealDouble > Value)UE::Math::TMatrix< FRealDouble >inline
SetIdentity()UE::Math::TMatrix< FRealDouble >inline
SetOrigin(const TVector< FRealDouble > &NewOrigin)UE::Math::TMatrix< FRealDouble >inline
SetRow(int32 RowIndex, const TVector< FRealDouble, 3 > &V)Chaos::PMatrix< FRealDouble, 3, 3 >inline
SubtractDiagonal(const FRealDouble Scalar) constChaos::PMatrix< FRealDouble, 3, 3 >inline
SymmetricCofactorMatrix() constChaos::PMatrix< FRealDouble, 3, 3 >inline
TMatrix()=defaultUE::Math::TMatrix< FRealDouble >
TMatrix(EForceInit)UE::Math::TMatrix< FRealDouble >inlineexplicit
TMatrix(const TPlane< FRealDouble > &InX, const TPlane< FRealDouble > &InY, const TPlane< FRealDouble > &InZ, const TPlane< FRealDouble > &InW)UE::Math::TMatrix< FRealDouble >inline
TMatrix(const TVector< FRealDouble > &InX, const TVector< FRealDouble > &InY, const TVector< FRealDouble > &InZ, const TVector< FRealDouble > &InW)UE::Math::TMatrix< FRealDouble >inline
TMatrix(const TMatrix< FArg > &From)UE::Math::TMatrix< FRealDouble >inlineexplicit
To3x4MatrixTranspose(FRealDouble *Out) constUE::Math::TMatrix< FRealDouble >inline
To3x4MatrixTranspose(float *Out) constUE::Math::TMatrix< FRealDouble >inline
ToQuat() constUE::Math::TMatrix< FRealDouble >
ToString() constUE::Math::TMatrix< FRealDouble >inline
TransformFVector4(const TVector4< FRealDouble > &V) constUE::Math::TMatrix< FRealDouble >inline
TransformPosition(const TVector< FRealDouble > &V) constUE::Math::TMatrix< FRealDouble >
TransformVector(const TVector< FRealDouble > &V) constUE::Math::TMatrix< FRealDouble >
TransposeAdjoint() constUE::Math::TMatrix< FRealDouble >inline
ZeroChaos::PMatrix< FRealDouble, 3, 3 >static