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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CollisionKeys.h>
Public Types | |
| using | KeyType = uint64 |
Public Member Functions | |
| FCollisionParticlePairKey () | |
| FCollisionParticlePairKey (const FGeometryParticleHandle *Particle0, const FGeometryParticleHandle *Particle1, const bool bSymmetric=true) | |
| uint64 | GetKey () const |
| uint32 | GetHash () const |
Friends | |
| bool | operator== (const FCollisionParticlePairKey &L, const FCollisionParticlePairKey &R) |
| bool | operator!= (const FCollisionParticlePairKey &L, const FCollisionParticlePairKey &R) |
| bool | operator< (const FCollisionParticlePairKey &L, const FCollisionParticlePairKey &R) |
A key which uniquely identifes a particle pair for use by the collision detection system. This key can optionally be the same if particles order is reversed (see bSymmetric constructor parameter).
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