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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CollisionKeys.h>
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| FCollisionShapePairKey () | |
| FCollisionShapePairKey (const int32 InShapeID0, const int32 InShapeID1) | |
| uint64 | GetKey () const |
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| bool | operator== (const FCollisionShapePairKey &L, const FCollisionShapePairKey &R) |
| bool | operator!= (const FCollisionShapePairKey &L, const FCollisionShapePairKey &R) |
| bool | operator< (const FCollisionShapePairKey &L, const FCollisionShapePairKey &R) |
A key for two shapes within a particle pair. This key is will be unique for the shape pair in the particle pair, but not will be duplicated in different particle pairs.
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| uint64 Chaos::Private::FCollisionShapePairKey::Key |
| uint32 Chaos::Private::FCollisionShapePairKey::ShapeID0 |
| uint32 Chaos::Private::FCollisionShapePairKey::ShapeID1 |