![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <CollisionKeys.h>
Public Member Functions | |
| FCollisionSortKeyNonHashed () | |
| FCollisionSortKeyNonHashed (const FGeometryParticleHandle *InParticle0, const int32 InShapeID0, const FGeometryParticleHandle *InParticle1, const int32 InShapeID1) | |
Friends | |
| bool | operator== (const FCollisionSortKeyNonHashed &L, const FCollisionSortKeyNonHashed &R) |
| bool | operator!= (const FCollisionSortKeyNonHashed &L, const FCollisionSortKeyNonHashed &R) |
| bool | operator< (const FCollisionSortKeyNonHashed &L, const FCollisionSortKeyNonHashed &R) |
A key used to sort collisions. This to ensure consistent collision solver order when collisions are generated in a semi-random order (during multi-threaded collision detection). NOTE: This version also results in collisions being sorted by Particle (as opposed to FCollisionSortKeyHashed) but it is larger and the comparison operator is more complex, so sorting cost is higher
|
inline |
|
inline |
|
friend |
|
friend |
|
friend |