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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SimSweep.h>
Public Member Functions | |
| FSimSweepParticleHit () | |
| void | Init () |
| bool | IsHit () const |
Public Attributes | |
| const FGeometryParticleHandle * | HitParticle |
| const FPerShapeData * | HitShape |
| const FImplicitObject * | HitGeometry |
| FVec3 | HitPosition |
| FVec3 | HitNormal |
| FVec3 | HitFaceNormal |
| FReal | HitDistance |
| FReal | HitTOI |
| int32 | HitFaceIndex |
Results from a SimSweepParticle. NOTE: Only HitParticle is guaranteed to be initialized. If HitParticle is null, all other properties are undefined.
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| FReal Chaos::Private::FSimSweepParticleHit::HitDistance |
| int32 Chaos::Private::FSimSweepParticleHit::HitFaceIndex |
| FVec3 Chaos::Private::FSimSweepParticleHit::HitFaceNormal |
| const FImplicitObject* Chaos::Private::FSimSweepParticleHit::HitGeometry |
| FVec3 Chaos::Private::FSimSweepParticleHit::HitNormal |
| const FGeometryParticleHandle* Chaos::Private::FSimSweepParticleHit::HitParticle |
| FVec3 Chaos::Private::FSimSweepParticleHit::HitPosition |
| const FPerShapeData* Chaos::Private::FSimSweepParticleHit::HitShape |
| FReal Chaos::Private::FSimSweepParticleHit::HitTOI |