#include <TaskDispatcherEvolution.h>
◆ FTaskDispatcherEvolution()
◆ ComputeKinematicBatch()
| void Chaos::Private::FTaskDispatcherEvolution::ComputeKinematicBatch |
( |
| ) |
|
|
inline |
◆ DispatchDynAsyncDirty()
| void Chaos::Private::FTaskDispatcherEvolution::DispatchDynAsyncDirty |
( |
Lambda |
AsyncDirtyWork | ) |
|
|
inline |
◆ DispatchIntegrate()
| void Chaos::Private::FTaskDispatcherEvolution::DispatchIntegrate |
( |
Lambda |
IntegrateWork | ) |
|
|
inline |
◆ DispatchKinAsyncDirtyAndUpdateKinematic()
| void Chaos::Private::FTaskDispatcherEvolution::DispatchKinAsyncDirtyAndUpdateKinematic |
( |
Lambda |
AsyncDirty, |
|
|
bool |
bIsLastStep |
|
) |
| |
|
inline |
◆ DispatchKinematicsTarget()
| void Chaos::Private::FTaskDispatcherEvolution::DispatchKinematicsTarget |
( |
Lambda |
KinematicTargetsWork, |
|
|
int32 |
NumParticles, |
|
|
int32 |
DispatchBatchIndex |
|
) |
| |
|
inline |
◆ FlushAccelerationQueue()
| void Chaos::Private::FTaskDispatcherEvolution::FlushAccelerationQueue |
( |
Lambda |
FlushAccelerationQueueLambda | ) |
|
|
inline |
◆ PruneInternalPendingData()
| void Chaos::Private::FTaskDispatcherEvolution::PruneInternalPendingData |
( |
Lambda |
HasToBeUpdated | ) |
|
|
inline |
◆ WaitAsyncQueueTask()
| void Chaos::Private::FTaskDispatcherEvolution::WaitAsyncQueueTask |
( |
| ) |
|
|
inline |
◆ WaitIntegrationComplete()
| void Chaos::Private::FTaskDispatcherEvolution::WaitIntegrationComplete |
( |
| ) |
|
|
inline |
◆ WaitTaskEndSpatial()
| void Chaos::Private::FTaskDispatcherEvolution::WaitTaskEndSpatial |
( |
| ) |
|
|
inline |
The documentation for this class was generated from the following file: