#include <PendingSpatialData.h>
◆ Add()
◆ CleanUpDuplicated()
| void Chaos::FPendingSpatialInternalDataQueue::CleanUpDuplicated |
( |
| ) |
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inline |
◆ Num()
| int32 Chaos::FPendingSpatialInternalDataQueue::Num |
( |
| ) |
const |
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inline |
◆ Remove()
| void Chaos::FPendingSpatialInternalDataQueue::Remove |
( |
const FUniqueIdx |
UniqueIdx | ) |
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inline |
◆ Reset()
| void Chaos::FPendingSpatialInternalDataQueue::Reset |
( |
| ) |
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inline |
◆ Duplicated
| TArray<bool> Chaos::FPendingSpatialInternalDataQueue::Duplicated |
◆ KinematicBatchStartIndex
| int32 Chaos::FPendingSpatialInternalDataQueue::KinematicBatchStartIndex = 0 |
◆ ParticleToPendingData
◆ PendingDataArrays
The documentation for this struct was generated from the following file: