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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IterationSettings.h>
Public Member Functions | |
| TIterationSettings () | |
| TIterationSettings (const int32 InNumPositionIterations, const int32 InNumVelocityIterations, const int32 InNumProjectionInterations) | |
| int32 | GetNumPositionIterations () const |
| int32 | GetNumVelocityIterations () const |
| int32 | GetNumProjectionIterations () const |
| void | SetNumPositionIterations (const int32 InNum) |
| void | SetNumVelocityIterations (const int32 InNum) |
| void | SetNumProjectionIterations (const int32 InNum) |
Static Public Member Functions | |
| static TIterationSettings< FIndexType > | MakeEmpty () |
| template<typename TOtherIndex > | |
| static TIterationSettings< FIndexType > | Merge (const TIterationSettings< FIndexType > &L, const TIterationSettings< TOtherIndex > &R) |
Static Public Attributes | |
| static const int32 | InvalidIterations = INDEX_NONE |
| static const int32 | MaxIterations = std::numeric_limits<FIndexType>::max() |
Friends | |
| bool | operator== (const TIterationSettings &L, const TIterationSettings &R) |
| bool | operator!= (const TIterationSettings &L, const TIterationSettings &R) |
Iteration counts for use by bodies and constraints. A simulation island will use the maximum number of iterations of any body or constraint in the island. Iteration counts may be -1 which indicates that the configuration setting should be used.
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