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| CHAOS_API | FPBDEvolution (FSolverParticles &&InParticles, FSolverCollisionParticles &&InGeometryParticles, TArray< TVec3< int32 > > &&CollisionTriangles, int32 NumIterations=1, FSolverReal CollisionThickness=(FSolverReal) 0., FSolverReal SelfCollisionsThickness=(FSolverReal) 0., FSolverReal CoefficientOfFriction=(FSolverReal) 0., FSolverReal Damping=(FSolverReal) 0.04, FSolverReal LocalDamping=(FSolverReal) 0., bool bDoQuasistatics=false, bool InbUsePerParticleDamping=false) |
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| | ~FPBDEvolution () |
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| CHAOS_API void | AdvanceOneTimeStep (const FSolverReal Dt) |
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| CHAOS_API void | ResetParticles () |
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| CHAOS_API int32 | AddParticleRange (int32 NumParticles, uint32 GroupId, bool bActivate) |
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| int32 | GetParticleRangeSize (int32 Offset) const |
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| void | ActivateParticleRange (int32 Offset, bool bActivate) |
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| void | DeactivateParticleRanges () |
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| int32 | AddParticleRange (int32 NumItems, bool bActivate=true) |
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| const FSolverParticles & | Particles () const |
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| FSolverParticles & | Particles () |
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| const TPBDActiveView< FSolverParticles > & | ParticlesActiveView () |
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| const FSolverParticles & | GetParticles () const |
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| FSolverParticles & | GetParticles () |
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| const TArray< uint32 > & | ParticleGroupIds () const |
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| CHAOS_API void | ResetCollisionParticles (int32 NumParticles=0) |
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| CHAOS_API int32 | AddCollisionParticleRange (int32 NumParticles, uint32 GroupId, bool bActivate) |
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| CHAOS_API int32 | AddCollisionParticle (uint32 GroupId, bool bActivate) |
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| CHAOS_API void | RemoveCollisionParticle (int32 CollisionParticleIndex, int32 CollisionParticleViewIndex) |
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| void | ActivateCollisionParticleRange (int32 Offset, bool bActivate) |
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| int32 | GetCollisionParticleRangeSize (int32 Offset) const |
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| const FSolverCollisionParticles & | CollisionParticles () const |
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| FSolverCollisionParticles & | CollisionParticles () |
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| TArray< uint32 > & | CollisionParticleGroupIds () |
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| const TArray< uint32 > & | CollisionParticleGroupIds () const |
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| TPBDActiveView< FSolverCollisionParticles > & | CollisionParticlesActiveView () |
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| const TPBDActiveView< FSolverCollisionParticles > & | CollisionParticlesActiveView () const |
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| void | ResetConstraintRules () |
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| CHAOS_API int32 | AddConstraintInitRange (int32 NumConstraints, bool bActivate) |
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| CHAOS_API int32 | AddConstraintRuleRange (int32 NumConstraints, bool bActivate) |
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| CHAOS_API int32 | AddPostCollisionConstraintRuleRange (int32 NumConstraints, bool bActivate) |
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| CHAOS_API int32 | AddConstraintPostprocessingsRange (int32 NumConstraints, bool bActivate) |
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| int32 | GetConstraintInitRangeSize (int32 Offset) const |
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| int32 | GetConstraintRuleRangeSize (int32 Offset) const |
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| int32 | GetPostCollisionConstraintRuleRangeSize (int32 Offset) const |
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| int32 | GetConstraintPostprocessingsRangeSize (int32 Offset) const |
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| void | ActivateConstraintInitRange (int32 Offset, bool bActivate) |
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| void | ActivateConstraintRuleRange (int32 Offset, bool bActivate) |
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| void | ActivatePostCollisionConstraintRuleRange (int32 Offset, bool bActivate) |
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| void | ActivateConstraintPostprocessingsRange (int32 Offset, bool bActivate) |
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| const TArray< TFunction< void(FSolverParticles &, const FSolverReal)> > & | ConstraintInits () const |
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| TArray< TFunction< void(FSolverParticles &, const FSolverReal)> > & | ConstraintInits () |
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| const TArray< TFunction< void(FSolverParticles &, const FSolverReal)> > & | ConstraintRules () const |
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| TArray< TFunction< void(FSolverParticles &, const FSolverReal)> > & | ConstraintRules () |
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| const TArray< TFunction< void(FSolverParticles &, const FSolverReal)> > & | PostCollisionConstraintRules () const |
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| TArray< TFunction< void(FSolverParticles &, const FSolverReal)> > & | PostCollisionConstraintRules () |
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| const TArray< TFunction< void(FSolverParticles &, const FSolverReal)> > & | ConstraintPostprocessings () const |
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| TArray< TFunction< void(FSolverParticles &, const FSolverReal)> > & | ConstraintPostprocessings () |
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| void | SetKinematicUpdateFunction (TFunction< void(FSolverParticles &, const FSolverReal, const FSolverReal, const int32)> KinematicUpdate) |
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| void | SetCollisionKinematicUpdateFunction (TFunction< void(FSolverCollisionParticles &, const FSolverReal, const FSolverReal, const int32)> KinematicUpdate) |
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| TFunction< void(FSolverParticles &, const FSolverReal, const int32)> & | GetForceFunction (const uint32 GroupId=0) |
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| const TFunction< void(FSolverParticles &, const FSolverReal, const int32)> & | GetForceFunction (const uint32 GroupId=0) const |
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| const FSolverVec3 & | GetGravity (const uint32 GroupId=0) const |
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| void | SetGravity (const FSolverVec3 &Acceleration, const uint32 GroupId=0) |
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| void | SetQuasistatics (const bool bDoQuasistaticsIn) |
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| FVelocityAndPressureField & | GetVelocityAndPressureField (const uint32 GroupId=0) |
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| const FVelocityAndPressureField & | GetVelocityAndPressureField (const uint32 GroupId=0) const |
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| int32 | GetIterations () const |
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| void | SetIterations (const int32 Iterations) |
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| FSolverReal | GetCollisionThickness (const uint32 GroupId=0) const |
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| void | SetCollisionThickness (const FSolverReal CollisionThickness, const uint32 GroupId=0) |
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| FSolverReal | GetCoefficientOfFriction (const uint32 GroupId=0) const |
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| void | SetCoefficientOfFriction (const FSolverReal CoefficientOfFriction, const uint32 GroupId=0) |
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| FSolverReal | GetDamping (const uint32 GroupId=0) const |
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| void | SetDamping (const FSolverReal Damping, const uint32 GroupId=0) |
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| FSolverReal | GetLocalDamping (const uint32 GroupId=0) const |
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| void | SetLocalDamping (const FSolverReal LocalDamping, const uint32 GroupId=0) |
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| bool | GetUseCCD (const uint32 GroupId=0) const |
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| void | SetUseCCD (const bool bUseCCD, const uint32 GroupId=0) |
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| FSolverReal | GetParticleDamping (const uint32 ParticleIndex=0) const |
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| void | SetParticleDamping (const FSolverReal Damping, const uint32 ParticleIndex=0) |
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| const TArray< bool > & | GetCollisionStatus () |
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| const TArray< FSolverVec3 > & | GetCollisionContacts () const |
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| const TArray< FSolverVec3 > & | GetCollisionNormals () const |
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| const TArray< FSolverReal > & | GetCollisionPhis () const |
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| FSolverReal | GetTime () const |
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| | TArrayCollection () |
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| | TArrayCollection (const TArrayCollection &Other)=delete |
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| | TArrayCollection (TArrayCollection &&Other)=delete |
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| virtual | ~TArrayCollection () |
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| void | ShrinkArrays (const float MaxSlackFraction, const int32 MinSlack) |
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| int32 | AddArray (TArrayCollectionArrayBase *Array) |
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| void | RemoveArray (TArrayCollectionArrayBase *Array) |
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| void | RemoveAt (int32 Index, int32 Count) |
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| uint32 | Size () const |
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| uint64 | ComputeColumnSize () const |
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