#include <XPBDAxialSpringConstraints.h>
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| | FXPBDAreaSpringConstraints (const FSolverParticlesRange &Particles, const TArray< TVec3< int32 > > &InConstraints, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps, const FCollectionPropertyConstFacade &PropertyCollection, bool bTrimKinematicConstraints) |
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| | FXPBDAreaSpringConstraints (const FSolverParticles &Particles, int32 ParticleOffset, int32 ParticleCount, const TArray< TVec3< int32 > > &InConstraints, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps, const FCollectionPropertyConstFacade &PropertyCollection, bool bTrimKinematicConstraints) |
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| virtual | ~FXPBDAreaSpringConstraints () override=default |
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| void | SetProperties (const FCollectionPropertyConstFacade &PropertyCollection, const TMap< FString, TConstArrayView< FRealSingle > > &WeightMaps) |
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| | FXPBDAxialSpringConstraints (const FSolverParticlesRange &Particles, const TArray< TVec3< int32 > > &InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const FSolverVec2 &InStiffness, bool bTrimKinematicConstraints) |
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| | FXPBDAxialSpringConstraints (const FSolverParticles &Particles, int32 ParticleOffset, int32 ParticleCount, const TArray< TVec3< int32 > > &InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const FSolverVec2 &InStiffness, bool bTrimKinematicConstraints) |
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| virtual | ~FXPBDAxialSpringConstraints () override |
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| void | SetProperties (const FSolverVec2 &InStiffness) |
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| void | ApplyProperties (const FSolverReal, const int32) |
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| void | Init () const |
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| template<typename SolverParticlesOrRange > |
| void | Apply (SolverParticlesOrRange &Particles, const FSolverReal Dt) const |
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| | FPBDAxialSpringConstraintsBase (const FSolverParticlesRange &Particles, const TArray< TVec3< int32 > > &InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const FSolverVec2 &InStiffness, bool bTrimKinematicConstraints, FSolverReal MaxStiffness=FPBDStiffness::DefaultPBDMaxStiffness) |
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| | FPBDAxialSpringConstraintsBase (const FSolverParticles &Particles, int32 InParticleOffset, int32 InParticleCount, const TArray< TVec3< int32 > > &InConstraints, const TConstArrayView< FRealSingle > &StiffnessMultipliers, const FSolverVec2 &InStiffness, bool bTrimKinematicConstraints, FSolverReal MaxStiffness=FPBDStiffness::DefaultPBDMaxStiffness) |
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| virtual | ~FPBDAxialSpringConstraintsBase () |
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| void | SetProperties (const FSolverVec2 &InStiffness) |
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| void | ApplyProperties (const FSolverReal Dt, const int32 NumIterations) |
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| const TArray< TVec3< int32 > > & | GetConstraints () const |
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| const TArray< FSolverReal > & | GetBarys () const |
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| void | ResetRestLengths (const TConstArrayView< FSolverVec3 > &Positions) |
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◆ FXPBDAreaSpringConstraints() [1/2]
◆ FXPBDAreaSpringConstraints() [2/2]
◆ ~FXPBDAreaSpringConstraints()
| virtual Chaos::Softs::FXPBDAreaSpringConstraints::~FXPBDAreaSpringConstraints |
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overridevirtualdefault |
◆ IsEnabled()
◆ SetProperties()
The documentation for this class was generated from the following file: