UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Chaos::TSphere< T, d > Member List

This is the complete list of members for Chaos::TSphere< T, d >, including all inherited members.

AccumulateAllImplicitObjects(TArray< Pair< const FImplicitObject *, FRigidTransform3 > > &Out, const FRigidTransform3 &ParentTM) constChaos::FImplicitObjectinlinevirtual
AccumulateAllSerializableImplicitObjects(TArray< Pair< TSerializablePtr< FImplicitObject >, FRigidTransform3 > > &Out, const FRigidTransform3 &ParentTM, TSerializablePtr< FImplicitObject > This) constChaos::FImplicitObjectinlinevirtual
AddRef() constChaos::FChaosRefCountedObjectinline
AsA() constChaos::FImplicitObjectinline
AsA()Chaos::FImplicitObjectinline
AsAChecked() constChaos::FImplicitObjectinline
AsAChecked()Chaos::FImplicitObjectinline
bDoCollideChaos::FImplicitObjectprotected
bHasBoundingBoxChaos::FImplicitObjectprotected
bIsConvexChaos::FImplicitObjectprotected
bIsTrackedChaos::FImplicitObjectprotected
BoundingBox() const overrideChaos::TSphere< T, d >inlinevirtual
CalculateTransformedBounds(const FRigidTransform3 &Transform) const overrideChaos::TSphere< T, d >inlinevirtual
CollisionTypeChaos::FImplicitObjectprotected
ComputeLocalSamplePoints(const int NumPoints) constChaos::TSphere< T, d >inline
ComputeLocalSamplePoints(const T PointsPerUnitArea, const int32 MinPoints=0, const int32 MaxPoints=1000) constChaos::TSphere< T, d >inline
ComputeSamplePoints(const int NumPoints) constChaos::TSphere< T, d >inline
ComputeSamplePoints(const T PointsPerUnitArea, const int32 MinPoints=0, const int32 MaxPoints=1000) constChaos::TSphere< T, d >inline
Copy() constChaos::FImplicitObjectinlinevirtual
CopyGeometry() const overrideChaos::TSphere< T, d >inlinevirtual
CopyGeometryWithScale(const FVec3 &Scale) const overrideChaos::TSphere< T, d >inlinevirtual
CopyWithScale(const FVec3 &Scale) constChaos::FImplicitObjectinlinevirtual
CountLeafObjectsInHierarchy() constChaos::FImplicitObjectinline
CountLeafObjectsInHierarchyImpl() constChaos::FImplicitObjectinlinevirtual
CountObjectsInHierarchy() constChaos::FImplicitObjectinline
CountObjectsInHierarchyImpl() constChaos::FImplicitObjectinlinevirtual
DChaos::FImplicitObjectstatic
DeepCopy() constChaos::FImplicitObjectinlinevirtual
DeepCopyGeometry() constChaos::FImplicitObjectinlinevirtual
DeepCopyGeometryWithScale(const FVec3 &Scale) constChaos::FImplicitObjectinlinevirtual
DeepCopyWithScale(const FVec3 &Scale) constChaos::FImplicitObjectinlinevirtual
Duplicate() constChaos::FImplicitObjectinlinevirtual
FChaosRefCountedObject()Chaos::FChaosRefCountedObjectinline
FChaosRefCountedObject(const FChaosRefCountedObject &Rhs)=deleteChaos::FChaosRefCountedObject
Chaos::FImplicitObject::FImplicitObject(int32 Flags, EImplicitObjectType InType=ImplicitObjectType::Unknown)Chaos::FImplicitObject
Chaos::FImplicitObject::FImplicitObject(const FImplicitObject &)=deleteChaos::FImplicitObject
Chaos::FImplicitObject::FImplicitObject(FImplicitObject &&)=deleteChaos::FImplicitObject
FindAllIntersectingObjects(TArray< Pair< const FImplicitObject *, FRigidTransform3 > > &Out, const FAABB3 &LocalBounds) constChaos::FImplicitObjectvirtual
FindClosestFaceAndVertices(const FVec3 &Position, TArray< FVec3 > &FaceVertices, FReal SearchDist=0.01f) constChaos::FImplicitObjectinlinevirtual
FindClosestIntersection(const FVec3 &StartPoint, const FVec3 &EndPoint, const FReal Thickness) constChaos::FImplicitObject
FindClosestIntersectionImp(const TVector< T, d > &StartPoint, const TVector< T, d > &EndPoint, const T Thickness) const overrideChaos::TSphere< T, d >inlinevirtual
FindClosestPoint(const TVector< T, d > &StartPoint, const T Thickness=(T) 0) constChaos::TSphere< T, d >inline
FindDeepestIntersection(const FImplicitObject *Other, const FBVHParticles *Particles, const FMatrix33 &OtherToLocalTransform, const FReal Thickness) constChaos::FImplicitObject
FindDeepestIntersection(const FImplicitObject *Other, const FParticles *Particles, const FMatrix33 &OtherToLocalTransform, const FReal Thickness) constChaos::FImplicitObject
FindGeometryOpposingNormal(const FVec3 &DenormDir, int32 FaceIndex, const FVec3 &OriginalNormal) constChaos::FImplicitObjectinlinevirtual
FindMostOpposingFace(const FVec3 &Position, const FVec3 &UnitDir, int32 HintFaceIndex, FReal SearchDist) constChaos::FImplicitObjectinlinevirtual
FindMostOpposingFaceScaled(const FVec3 &Position, const FVec3 &UnitDir, int32 HintFaceIndex, FReal SearchDist, const FVec3 &Scale) constChaos::FImplicitObjectinlinevirtual
GetArea() constChaos::TSphere< T, d >inline
GetArea(const T InRadius)Chaos::TSphere< T, d >inlinestatic
GetCenter() constChaos::TSphere< T, d >inline
GetCenterf() constChaos::TSphere< T, d >inline
GetCenterOfMass() constChaos::TSphere< T, d >inline
GetCenterOfMassf() constChaos::TSphere< T, d >inline
GetCollisionType() constChaos::FImplicitObject
GetDoCollide() constChaos::FImplicitObjectinline
GetInertiaTensor(const T InMass, const bool bInThinShell=false) constChaos::TSphere< T, d >inline
GetInertiaTensor(const T InMass, const T InRadius, const bool bInThinShell=false)Chaos::TSphere< T, d >inlinestatic
GetInnerUnscaledNormal(const FVec3 &OuterNormal, const FVec3 &Scale)Chaos::FImplicitObjectinlineprotectedstatic
GetMargin() constChaos::FImplicitObjectinlinevirtual
GetMarginf() constChaos::FImplicitObjectinlinevirtual
GetMaterialIndex(uint32 HintIndex) constChaos::FImplicitObjectinlinevirtual
GetNestedType() constChaos::FImplicitObjectinlinevirtual
GetObject()Chaos::FImplicitObjectinline
GetObject() constChaos::FImplicitObjectinline
GetObjectChecked() constChaos::FImplicitObjectinline
GetObjectChecked()Chaos::FImplicitObjectinline
GetOffsetOfMargin()Chaos::FImplicitObjectinlinestatic
GetOffsetOfType()Chaos::FImplicitObjectinlinestatic
GetOuterScaledNormal(const FVec3 &InnerNormal, const FVec3 &Scale)Chaos::FImplicitObjectinlineprotectedstatic
GetRadius() const overrideChaos::TSphere< T, d >inlinevirtual
GetRadiusf() const overrideChaos::TSphere< T, d >inlinevirtual
GetRefCount() constChaos::FChaosRefCountedObjectinline
GetRotationOfMass() constChaos::TSphere< T, d >inline
GetType() constChaos::FImplicitObject
GetTypeHash() const overrideChaos::TSphere< T, d >inlinevirtual
GetTypeName() constChaos::TSphere< T, d >inlinevirtual
GetTypeName(const EImplicitObjectType InType)Chaos::TSphere< T, d >static
GetVolume() constChaos::TSphere< T, d >inline
GetVolume(const T InRadius)Chaos::TSphere< T, d >inlinestatic
HasBoundingBox() constChaos::FImplicitObjectinline
Intersects(const TSphere< T, d > &Other) constChaos::TSphere< T, d >inline
IsA() constChaos::FImplicitObjectinline
IsConvex() constChaos::FImplicitObjectinline
IsOverlappingBounds(const FAABB3 &LocalBounds) constChaos::FImplicitObjectinline
IsOverlappingBoundsImpl(const FAABB3 &LocalBounds) constChaos::FImplicitObjectinlinevirtual
IsPerformanceWarning() constChaos::FImplicitObjectinlinevirtual
IsUnderlyingMesh() constChaos::FImplicitObject
IsUnderlyingUnion() constChaos::FImplicitObject
IsValidGeometry() constChaos::FImplicitObjectvirtual
MakePersistent() constChaos::FChaosRefCountedObjectinline
MarginChaos::FImplicitObjectprotected
Normal(const FVec3 &x) constChaos::FImplicitObject
operator=(TSphere< T, d > &&InSteal)Chaos::TSphere< T, d >inline
Chaos::FImplicitObject::operator=(const FChaosRefCountedObject &Rhs)=deleteChaos::FChaosRefCountedObject
Overlap(const FVec3 &Point, const FReal Thickness) constChaos::FImplicitObjectinlinevirtual
PerformanceWarningAndSimplifaction()Chaos::FImplicitObjectinlinevirtual
PhiWithNormal(const TVector< T, d > &InSamplePoint, TVector< T, d > &OutNormal) const overrideChaos::TSphere< T, d >inlinevirtual
Chaos::FImplicitObject::PhiWithNormal(const FVec3 &x, FVec3 &Normal) const =0Chaos::FImplicitObjectpure virtual
PhiWithNormalScaled(const FVec3 &Pos, const FVec3 &Scale, FVec3 &Normal) constChaos::FImplicitObjectinlinevirtual
Raycast(const TVector< T, d > &StartPoint, const TVector< T, d > &Dir, const T Length, const T Thickness, T &OutTime, TVector< T, d > &OutPosition, TVector< T, d > &OutNormal, int32 &OutFaceIndex) const overrideChaos::TSphere< T, d >inlinevirtual
Chaos::FImplicitObject::Raycast(const FVec3 &StartPoint, const FVec3 &Dir, const FReal Length, const FReal Thickness, FReal &OutTime, FVec3 &OutPosition, FVec3 &OutNormal, int32 &OutFaceIndex) constChaos::FImplicitObjectinlinevirtual
Release() constChaos::FChaosRefCountedObjectinline
ScaleNormalizedHelper(const FVec3 &Normal, const FVec3 &Scale)Chaos::FImplicitObjectinlineprotectedstatic
SerializationFactory(FChaosArchive &Ar, FImplicitObject *Obj)Chaos::FImplicitObjectstatic
Serialize(FChaosArchive &Ar) overrideChaos::TSphere< T, d >inlinevirtual
Serialize(FArchive &Ar) overrideChaos::TSphere< T, d >inlinevirtual
SerializeImp(FArchive &Ar)Chaos::TSphere< T, d >inline
SerializeLegacyHelper(FArchive &Ar, TUniquePtr< FImplicitObject > &Value)Chaos::FImplicitObjectstatic
SetCollisionType(EImplicitObjectType InCollisionType)Chaos::FImplicitObjectinline
SetConvex(const bool Convex=true)Chaos::FImplicitObjectinline
SetDoCollide(const bool Collide)Chaos::FImplicitObjectinline
SetMargin(FReal InMargin)Chaos::FImplicitObjectinlineprotected
SetMargin(FRealSingle InMargin)Chaos::FImplicitObjectinlineprotected
SignedDistance(const FVec3 &x) constChaos::FImplicitObject
StaticType()Chaos::TSphere< T, d >inlinestatic
Support(const TVector< T, d > &Direction, const T Thickness, int32 &VertexIndex) constChaos::TSphere< T, d >inline
SupportCore(const TVector< T, d > &Direction, const FReal InMargin, FReal *OutSupportDelta, int32 &VertexIndex) constChaos::TSphere< T, d >inline
SupportCoreScaled(const TVector< T, d > &Direction, const FReal InMargin, const TVector< T, d > &Scale, FReal *OutSupportDelta, int32 &VertexIndex) constChaos::TSphere< T, d >inline
SupportCoreSimd(const VectorRegister4Float &Direction, const FReal InMargin) constChaos::TSphere< T, d >inline
ToString() const overrideChaos::TSphere< T, d >inlinevirtual
Track(TSerializablePtr< FImplicitObject > This, const FString &DebugInfo)Chaos::FImplicitObject
TSphere(const TVector< T, d > &InCenter, const T InRadius)Chaos::TSphere< T, d >inline
TSphere(const TSphere< T, d > &Other)Chaos::TSphere< T, d >inline
TSphere(TSphere< T, d > &&Other)Chaos::TSphere< T, d >inline
TType typedefChaos::FImplicitObject
TypeChaos::FImplicitObjectprotected
VisitLeafObjects(const FImplicitHierarchyVisitor &Visitor) constChaos::FImplicitObjectinline
VisitLeafObjectsImpl(const FRigidTransform3 &ObjectTransform, const int32 RootObjectIndex, int32 &ObjectIndex, int32 &LeafObjectIndex, const FImplicitHierarchyVisitor &VisitorFunc) constChaos::FImplicitObjectinlinevirtual
VisitObjects(const FImplicitHierarchyVisitorBool &Visitor) constChaos::FImplicitObjectinline
VisitObjectsImpl(const FRigidTransform3 &ObjectTransform, const int32 RootObjectIndex, int32 &ObjectIndex, int32 &LeafObjectIndex, const FImplicitHierarchyVisitorBool &VisitorFunc) constChaos::FImplicitObjectinlinevirtual
VisitOverlappingLeafObjects(const FAABB3 &LocalBounds, const FImplicitHierarchyVisitor &Visitor) constChaos::FImplicitObjectinline
VisitOverlappingLeafObjectsImpl(const FAABB3 &LocalBounds, const FRigidTransform3 &ObjectTransform, const int32 RootObjectIndex, int32 &ObjectIndex, int32 &LeafObjectIndex, const FImplicitHierarchyVisitor &VisitorFunc) constChaos::FImplicitObjectinlinevirtual
~FChaosRefCountedObject()Chaos::FChaosRefCountedObjectinlinevirtual
~FImplicitObject() overrideChaos::FImplicitObjectvirtual
~TSphere()Chaos::TSphere< T, d >inlinevirtual