#include <ClothingMeshUtils.h>
◆ ClothMeshDesc() [1/3]
◆ ClothMeshDesc() [2/3]
◆ ClothMeshDesc() [3/3]
◆ DistanceToTriangle()
| float ClothingMeshUtils::ClothMeshDesc::DistanceToTriangle |
( |
const FVector & |
Position, |
|
|
int32 |
TriangleBaseIndex |
|
) |
| const |
Find the distance to the specified triangle from a point.
◆ FindCandidateTriangles()
Find the closest triangles from the specified point.
◆ GatherAllSourceTrianglesForTargetVertex()
Create an array with all source triangles whose filter set from the given array containts the specified target vertex.
◆ GetFilteredTriangles()
| TArray< int32 > & ClothingMeshUtils::ClothMeshDesc::GetFilteredTriangles |
( |
| ) |
const |
|
inline |
Return the current list of filtered triangles.
◆ GetIndices()
◆ GetMaxEdgeLengths()
Return the max edge length for each edge coming out of a mesh vertex. Useful for guiding the search radius when searching for nearest triangles.
◆ GetNormals()
◆ GetPositions()
◆ GetTangents()
◆ HasAveragedNormals()
| bool ClothingMeshUtils::ClothMeshDesc::HasAveragedNormals |
( |
| ) |
const |
|
inline |
Return whether this descriptor has been initialized with the normals generated from the averaged triangle normals.
◆ HasTangents()
| bool ClothingMeshUtils::ClothMeshDesc::HasTangents |
( |
| ) |
const |
|
inline |
Return whether this descriptor has been initialized with tangent information.
◆ HasValidMesh()
| bool ClothingMeshUtils::ClothMeshDesc::HasValidMesh |
( |
| ) |
const |
|
inline |
Return whether the mesh descriptor has a valid number of normals and triangle indices.
The documentation for this class was generated from the following files: