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| void | ClothingMeshUtils::SkinPhysicsMesh (const TArray< int32 > &InBoneMap, const FClothPhysicalMeshData &InMesh, const FTransform &PostTransform, const FMatrix44f *InBoneMatrices, const int32 InNumBoneMatrices, TArray< FVector3f > &OutPositions, TArray< FVector3f > &OutNormals) |
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| void | ClothingMeshUtils::GenerateMeshToMeshVertData (TArray< FMeshToMeshVertData > &OutMeshToMeshVertData, const ClothMeshDesc &TargetMesh, const ClothMeshDesc &SourceMesh, const FPointWeightMap *MaxDistances, bool bUseSmoothTransitions, bool bUseMultipleInfluences, float KernelMaxDistance, const TArray< FMeshToMeshFilterSet > &FilterSets) |
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| FVector4f | ClothingMeshUtils::GetPointBaryAndDist (const FVector3f &A, const FVector3f &B, const FVector3f &C, const FVector3f &Point) |
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| double | ClothingMeshUtils::TripleProduct (const FVector3f &A, const FVector3f &B, const FVector3f &C) |
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| int32 | ClothingMeshUtils::QuadraticRoots (double A, double B, double Result[]) |
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| int32 | ClothingMeshUtils::CubicRoots (double A, double B, double C, double Result[]) |
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| FVector4f | ClothingMeshUtils::GetPointBaryAndDistWithNormals (const FVector3f &A, const FVector3f &B, const FVector3f &C, const FVector3f &InputNA, const FVector3f &InputNB, const FVector3f &InputNC, const FVector3f &Point) |
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| void | ClothingMeshUtils::ComputeVertexContributions (TArray< FMeshToMeshVertData > &InOutSkinningData, const FPointWeightMap *const InMaxDistances, const bool bInSmoothTransition, const bool bInUseMultipleInfluences) |
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