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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ActiveMovieSceneCaptures.h>
Inheritance diagram for FActiveMovieSceneCaptures:Static Public Member Functions | |
| static FActiveMovieSceneCaptures & | Get () |
Static Public Member Functions inherited from FGCObject | |
| static COREUOBJECT_API void | StaticInit () |
Static Public Member Functions inherited from FTickableGameObject | |
| static ENGINE_API void | TickObjects (UWorld *World, ELevelTick LevelTickType, bool bIsPaused, float DeltaSeconds) |
Additional Inherited Members | |
Public Types inherited from FGCObject | |
| enum class | EFlags : uint32 { None = 0 , RegisterLater = 1 << 0 , AddStableNativeReferencesOnly = 1 << 1 } |
Static Public Attributes inherited from FGCObject | |
| static COREUOBJECT_API UGCObjectReferencer * | GGCObjectReferencer = nullptr |
Static Protected Member Functions inherited from FTickableObjectBase | |
| static ENGINE_API void | SimpleTickObjects (FTickableStatics &Statics, TFunctionRef< void(FTickableObjectBase *)> TickFunc) |
| void FActiveMovieSceneCaptures::Add | ( | UMovieSceneCapture * | Capture | ) |
Add a capture to this class to ensure that it will get updated
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static |
Singleton access to an instance of this class
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inline |
We use the pending array here, as it's the most up to date
| void FActiveMovieSceneCaptures::Remove | ( | UMovieSceneCapture * | Capture | ) |
Remove a capture from this class
| void FActiveMovieSceneCaptures::Shutdown | ( | ) |
Shutdown this class, waiting for any currently active captures to finish capturing