UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAdpcmAudioDecoderModule Class Reference
+ Inheritance diagram for FAdpcmAudioDecoderModule:

Public Member Functions

template<typename T >
TUniquePtr< IAudioInfoFactoryMakeFactory (const FName Name)
 
void RegisterLegacy ()
 
void RegisterHybrid ()
 
void Register (const bool bUseLegacy)
 
virtual void StartupModule () override
 
virtual void ShutdownModule () override
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Public Attributes

TUniquePtr< IAudioInfoFactoryPcmFactory
 
TUniquePtr< IAudioInfoFactoryAdpcmFactory
 

Member Function Documentation

◆ MakeFactory()

template<typename T >
TUniquePtr< IAudioInfoFactory > FAdpcmAudioDecoderModule::MakeFactory ( const FName  Name)
inline

◆ Register()

void FAdpcmAudioDecoderModule::Register ( const bool  bUseLegacy)
inline

◆ RegisterHybrid()

void FAdpcmAudioDecoderModule::RegisterHybrid ( )
inline

◆ RegisterLegacy()

void FAdpcmAudioDecoderModule::RegisterLegacy ( )
inline

◆ ShutdownModule()

virtual void FAdpcmAudioDecoderModule::ShutdownModule ( )
inlineoverridevirtual

Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.

Reimplemented from IModuleInterface.

◆ StartupModule()

virtual void FAdpcmAudioDecoderModule::StartupModule ( )
inlineoverridevirtual

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:

FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));

Reimplemented from IModuleInterface.

Member Data Documentation

◆ AdpcmFactory

TUniquePtr<IAudioInfoFactory> FAdpcmAudioDecoderModule::AdpcmFactory

◆ PcmFactory

TUniquePtr<IAudioInfoFactory> FAdpcmAudioDecoderModule::PcmFactory

The documentation for this class was generated from the following file: