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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AnimPhysicsSolver.h>
Inheritance diagram for FAnimPhysRigidBody:Public Member Functions | |
| ENGINE_API | FAnimPhysRigidBody (TArray< FAnimPhysShape > &InShapes, const FVector &InPosition) |
| ENGINE_API FVector | Spin () |
Public Member Functions inherited from FAnimPhysState | |
| ENGINE_API | FAnimPhysState () |
| ENGINE_API | FAnimPhysState (const FVector &InPosition, const FQuat &InOrient, const FVector &InLinearMomentum, const FVector &InAngularMomentum) |
| FAnimPhysPose & | GetPose () |
| const FAnimPhysPose & | GetPose () const |
| FAnimPhysState & | GetState () |
| const FAnimPhysState & | GetState () const |
A collection of shapes grouped for simulation as a rigid body
| FAnimPhysRigidBody::FAnimPhysRigidBody | ( | TArray< FAnimPhysShape > & | InShapes, |
| const FVector & | InPosition | ||
| ) |
| FVector FAnimPhysRigidBody::Spin | ( | ) |
| float FAnimPhysRigidBody::AngularDamping |
| bool FAnimPhysRigidBody::bAngularDampingOverriden |
| bool FAnimPhysRigidBody::bLinearDampingOverriden |
| bool FAnimPhysRigidBody::bUseGravityOverride |
| bool FAnimPhysRigidBody::bWindEnabled |
| FVector FAnimPhysRigidBody::CenterOfMass |
| AnimPhysCollisionType FAnimPhysRigidBody::CollisionType |
| FVector FAnimPhysRigidBody::GravityOverride |
| float FAnimPhysRigidBody::GravityScale |
| FMatrix FAnimPhysRigidBody::InertiaTensor |
| float FAnimPhysRigidBody::InverseMass |
| FMatrix FAnimPhysRigidBody::InverseTensorWithoutMass |
| FMatrix FAnimPhysRigidBody::InverseWorldSpaceTensor |
| float FAnimPhysRigidBody::LinearDamping |
| float FAnimPhysRigidBody::Mass |
| FQuat FAnimPhysRigidBody::NextOrientation |
| FVector FAnimPhysRigidBody::NextPosition |
| FQuat FAnimPhysRigidBody::PreviousOrientation |
| FVector FAnimPhysRigidBody::PreviousPosition |
| FAnimPhysState FAnimPhysRigidBody::PreviousState |
| TArray<FAnimPhysShape> FAnimPhysRigidBody::Shapes |
| float FAnimPhysRigidBody::SphereCollisionRadius |
| FQuat FAnimPhysRigidBody::StartOrientation |
| FVector FAnimPhysRigidBody::StartPosition |
| FAnimPhysWindData FAnimPhysRigidBody::WindData |