UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAudioChunkHandle Class Reference

#include <ContentStreaming.h>

Public Member Functions

ENGINE_API FAudioChunkHandle ()
 
ENGINE_API FAudioChunkHandle (const FAudioChunkHandle &Other)
 
ENGINE_API FAudioChunkHandle (FAudioChunkHandle &&Other)
 
ENGINE_API FAudioChunkHandleoperator= (const FAudioChunkHandle &Other)
 
ENGINE_API FAudioChunkHandleoperator= (FAudioChunkHandle &&Other)
 
ENGINE_API ~FAudioChunkHandle ()
 
ENGINE_API const uint8GetData () const
 
ENGINE_API uint32 Num () const
 
ENGINE_API bool IsValid () const
 

Friends

struct IAudioStreamingManager
 
struct FCachedAudioStreamingManager
 

Detailed Description

This structure allows audio chunk data to be accessed, and guarantees that the chunk in question will not be deleted during it's lifecycle.

Constructor & Destructor Documentation

◆ FAudioChunkHandle() [1/3]

FAudioChunkHandle::FAudioChunkHandle ( )

◆ FAudioChunkHandle() [2/3]

FAudioChunkHandle::FAudioChunkHandle ( const FAudioChunkHandle Other)

◆ FAudioChunkHandle() [3/3]

FAudioChunkHandle::FAudioChunkHandle ( FAudioChunkHandle &&  Other)

◆ ~FAudioChunkHandle()

FAudioChunkHandle::~FAudioChunkHandle ( )

Member Function Documentation

◆ GetData()

const uint8 * FAudioChunkHandle::GetData ( ) const

◆ IsValid()

bool FAudioChunkHandle::IsValid ( ) const

◆ Num()

uint32 FAudioChunkHandle::Num ( ) const

◆ operator=() [1/2]

FAudioChunkHandle & FAudioChunkHandle::operator= ( const FAudioChunkHandle Other)

◆ operator=() [2/2]

FAudioChunkHandle & FAudioChunkHandle::operator= ( FAudioChunkHandle &&  Other)

Friends And Related Symbol Documentation

◆ FCachedAudioStreamingManager

◆ IAudioStreamingManager


The documentation for this class was generated from the following files: