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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ContentStreaming.h>
Public Member Functions | |
| ENGINE_API | FAudioChunkHandle () |
| ENGINE_API | FAudioChunkHandle (const FAudioChunkHandle &Other) |
| ENGINE_API | FAudioChunkHandle (FAudioChunkHandle &&Other) |
| ENGINE_API FAudioChunkHandle & | operator= (const FAudioChunkHandle &Other) |
| ENGINE_API FAudioChunkHandle & | operator= (FAudioChunkHandle &&Other) |
| ENGINE_API | ~FAudioChunkHandle () |
| ENGINE_API const uint8 * | GetData () const |
| ENGINE_API uint32 | Num () const |
| ENGINE_API bool | IsValid () const |
Friends | |
| struct | IAudioStreamingManager |
| struct | FCachedAudioStreamingManager |
This structure allows audio chunk data to be accessed, and guarantees that the chunk in question will not be deleted during it's lifecycle.
| FAudioChunkHandle::FAudioChunkHandle | ( | ) |
| FAudioChunkHandle::FAudioChunkHandle | ( | const FAudioChunkHandle & | Other | ) |
| FAudioChunkHandle::FAudioChunkHandle | ( | FAudioChunkHandle && | Other | ) |
| FAudioChunkHandle::~FAudioChunkHandle | ( | ) |
| const uint8 * FAudioChunkHandle::GetData | ( | ) | const |
| bool FAudioChunkHandle::IsValid | ( | ) | const |
| uint32 FAudioChunkHandle::Num | ( | ) | const |
| FAudioChunkHandle & FAudioChunkHandle::operator= | ( | const FAudioChunkHandle & | Other | ) |
| FAudioChunkHandle & FAudioChunkHandle::operator= | ( | FAudioChunkHandle && | Other | ) |
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