#include <AudioThread.h>
◆ GetCurrentAudioThreadStatId()
| FString FAudioThread::GetCurrentAudioThreadStatId |
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Retrieves the current audio thread stat id. Useful for reporting when an audio thread command stalls or deadlocks.
◆ GetLongestTaskInfo()
| void FAudioThread::GetLongestTaskInfo |
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FString & |
OutLongestTask, |
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double & |
OutLongestTaskTimeMs |
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◆ IsUsingThreadedAudio()
| bool FAudioThread::IsUsingThreadedAudio |
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◆ ProcessAllCommands()
| void FAudioThread::ProcessAllCommands |
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Processes all enqueued audio thread commands.
◆ ResetAudioThreadTimers()
| void FAudioThread::ResetAudioThreadTimers |
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◆ ResumeAudioThread()
| void FAudioThread::ResumeAudioThread |
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◆ RunCommandOnAudioThread()
Execute a command on the audio thread. If it's safe the command will execute immediately.
◆ RunCommandOnGameThread()
Execute a (presumably audio) command on the game thread. If GIsAudioThreadRunning is false the command will execute immediately
◆ SetUseThreadedAudio()
| void FAudioThread::SetUseThreadedAudio |
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bool |
bInUseThreadedAudio | ) |
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◆ StartAudioThread()
| void FAudioThread::StartAudioThread |
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◆ StopAudioThread()
| void FAudioThread::StopAudioThread |
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◆ SuspendAudioThread()
| void FAudioThread::SuspendAudioThread |
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The documentation for this class was generated from the following files: