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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FBulkDataBatchRequest::FBatchHandle, including all inherited members.
| AddRef() override final | FHandleBase | inlinevirtual |
| Cancel() override final | FBulkDataBatchRequest::FBatchHandle | inlinevirtual |
| FBatchHandle(int32 BatchMaxCount) | FBulkDataBatchRequest::FBatchHandle | inline |
| FHandleBase()=default | FHandleBase | |
| FHandleBase(FBulkDataRequest::EStatus InStatus) | FHandleBase | inline |
| GetRefCount() const override final | FHandleBase | inlinevirtual |
| GetStatus() const override final | FHandleBase | inlinevirtual |
| Issue(FBulkDataRequest::FCompletionCallback &&Callback) | FBulkDataBatchRequest::FBatchHandle | inline |
| Read(const FIoChunkId &BulkChunkId, const FIoReadOptions &Options, EAsyncIOPriorityAndFlags Priority, FIoReadCallback &&Callback, FBulkDataBatchReadRequest *OutRequest) | FBulkDataBatchRequest::FBatchHandle | inline |
| Release() override final | FHandleBase | inlinevirtual |
| SetStatus(FBulkDataBatchRequest::EStatus InStatus) | FHandleBase | inline |
| UpdatePriority(const EAsyncIOPriorityAndFlags Priority) override final | FBulkDataBatchRequest::FBatchHandle | inlinevirtual |
| Wait(uint32 Milliseconds) override final | FBulkDataBatchRequest::FBatchHandle | inlinevirtual |
| ~FBatchHandle() override | FBulkDataBatchRequest::FBatchHandle | inlinevirtual |
| ~IHandle() | FBulkDataRequest::IHandle | virtual |