UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FBulkDataRequest::IHandle Class Referenceabstract

#include <BulkData.h>

+ Inheritance diagram for FBulkDataRequest::IHandle:

Public Member Functions

virtual ~IHandle ()
 
virtual void AddRef ()=0
 
virtual void Release ()=0
 
virtual uint32 GetRefCount () const =0
 
virtual FBulkDataRequest::EStatus GetStatus () const =0
 
virtual bool Cancel ()=0
 
virtual bool Wait (uint32 Milliseconds)=0
 
virtual void UpdatePriority (const EAsyncIOPriorityAndFlags Priority)=0
 

Constructor & Destructor Documentation

◆ ~IHandle()

FBulkDataRequest::IHandle::~IHandle ( )
virtual

Member Function Documentation

◆ AddRef()

virtual void FBulkDataRequest::IHandle::AddRef ( )
pure virtual

Implemented in FChunkBatchReadRequest, and FHandleBase.

◆ Cancel()

virtual bool FBulkDataRequest::IHandle::Cancel ( )
pure virtual

◆ GetRefCount()

virtual uint32 FBulkDataRequest::IHandle::GetRefCount ( ) const
pure virtual

Implemented in FChunkBatchReadRequest, and FHandleBase.

◆ GetStatus()

virtual FBulkDataRequest::EStatus FBulkDataRequest::IHandle::GetStatus ( ) const
pure virtual

Implemented in FChunkBatchReadRequest, and FHandleBase.

◆ Release()

virtual void FBulkDataRequest::IHandle::Release ( )
pure virtual

Implemented in FChunkBatchReadRequest, and FHandleBase.

◆ UpdatePriority()

virtual void FBulkDataRequest::IHandle::UpdatePriority ( const EAsyncIOPriorityAndFlags  Priority)
pure virtual

◆ Wait()

virtual bool FBulkDataRequest::IHandle::Wait ( uint32  Milliseconds)
pure virtual

The documentation for this class was generated from the following files: