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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <BulkData.h>
Inheritance diagram for FBulkDataRequest::IHandle:Public Member Functions | |
| virtual | ~IHandle () |
| virtual void | AddRef ()=0 |
| virtual void | Release ()=0 |
| virtual uint32 | GetRefCount () const =0 |
| virtual FBulkDataRequest::EStatus | GetStatus () const =0 |
| virtual bool | Cancel ()=0 |
| virtual bool | Wait (uint32 Milliseconds)=0 |
| virtual void | UpdatePriority (const EAsyncIOPriorityAndFlags Priority)=0 |
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virtual |
Implemented in FChunkBatchReadRequest, and FHandleBase.
Implemented in FHandleBase, FChunkBatchReadRequest, and FBulkDataBatchRequest::FBatchHandle.
Implemented in FChunkBatchReadRequest, and FHandleBase.
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pure virtual |
Implemented in FChunkBatchReadRequest, and FHandleBase.
Implemented in FChunkBatchReadRequest, and FHandleBase.
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pure virtual |
Implemented in FHandleBase, FChunkBatchReadRequest, and FBulkDataBatchRequest::FBatchHandle.
Implemented in FHandleBase, FChunkBatchReadRequest, and FBulkDataBatchRequest::FBatchHandle.