UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FHandleBase Class Reference
+ Inheritance diagram for FHandleBase:

Public Member Functions

 FHandleBase ()=default
 
 FHandleBase (FBulkDataRequest::EStatus InStatus)
 
virtual void AddRef () override final
 
virtual void Release () override final
 
virtual uint32 GetRefCount () const override final
 
virtual FBulkDataBatchRequest::EStatus GetStatus () const override final
 
void SetStatus (FBulkDataBatchRequest::EStatus InStatus)
 
virtual bool Cancel () override
 
virtual bool Wait (uint32 Milliseconds) override
 
virtual void UpdatePriority (const EAsyncIOPriorityAndFlags Priority) override
 
- Public Member Functions inherited from FBulkDataRequest::IHandle
virtual ~IHandle ()
 

Constructor & Destructor Documentation

◆ FHandleBase() [1/2]

FHandleBase::FHandleBase ( )
default

◆ FHandleBase() [2/2]

FHandleBase::FHandleBase ( FBulkDataRequest::EStatus  InStatus)
inline

Member Function Documentation

◆ AddRef()

virtual void FHandleBase::AddRef ( )
inlinefinaloverridevirtual

◆ Cancel()

virtual bool FHandleBase::Cancel ( )
inlineoverridevirtual

◆ GetRefCount()

virtual uint32 FHandleBase::GetRefCount ( ) const
inlinefinaloverridevirtual

◆ GetStatus()

virtual FBulkDataBatchRequest::EStatus FHandleBase::GetStatus ( ) const
inlinefinaloverridevirtual

◆ Release()

virtual void FHandleBase::Release ( )
inlinefinaloverridevirtual

◆ SetStatus()

void FHandleBase::SetStatus ( FBulkDataBatchRequest::EStatus  InStatus)
inline

◆ UpdatePriority()

virtual void FHandleBase::UpdatePriority ( const EAsyncIOPriorityAndFlags  Priority)
inlineoverridevirtual

◆ Wait()

virtual bool FHandleBase::Wait ( uint32  Milliseconds)
inlineoverridevirtual

The documentation for this class was generated from the following file: