![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <MeshPassProcessor.h>
Public Member Functions | |
| FCachedMeshDrawCommandInfo () | |
| FCachedMeshDrawCommandInfo (EMeshPass::Type InMeshPass) | |
Stores information about a mesh draw command which is cached in the scene. This is stored separately from the cached FMeshDrawCommand so that InitViews does not have to load the FMeshDrawCommand into cache.
|
inline |
|
inlineexplicit |
| int32 FCachedMeshDrawCommandInfo::CommandIndex |
| FMeshDrawCommandCullingPayload FCachedMeshDrawCommandInfo::CullingPayload |
| EFVisibleMeshDrawCommandFlags FCachedMeshDrawCommandInfo::Flags |
| ERasterizerCullMode FCachedMeshDrawCommandInfo::MeshCullMode |
| ERasterizerFillMode FCachedMeshDrawCommandInfo::MeshFillMode |
| EMeshPass::Type FCachedMeshDrawCommandInfo::MeshPass |
| FMeshDrawCommandSortKey FCachedMeshDrawCommandInfo::SortKey |
| int32 FCachedMeshDrawCommandInfo::StateBucketId |