UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCocoaRunLoopSource Class Reference
+ Inheritance diagram for FCocoaRunLoopSource:

Public Member Functions

void Schedule (dispatch_block_t InBlock, NSArray *InModes)
 
void Wake (void)
 
void Process (CFStringRef Mode)
 
- Public Member Functions inherited from FRefCountedObject
 FRefCountedObject ()
 
virtual ~FRefCountedObject ()
 
 FRefCountedObject (const FRefCountedObject &Rhs)=delete
 
FRefCountedObjectoperator= (const FRefCountedObject &Rhs)=delete
 
FReturnedRefCountValue AddRef () const
 
uint32 Release () const
 
uint32 GetRefCount () const
 

Static Public Member Functions

static void RegisterMainRunLoop (CFRunLoopRef RunLoop)
 
static void RegisterGameRunLoop (CFRunLoopRef RunLoop)
 
static FCocoaRunLoopSourceGetMainRunLoopSource (void)
 
static FCocoaRunLoopSourceGetGameRunLoopSource (void)
 

Member Function Documentation

◆ GetGameRunLoopSource()

static FCocoaRunLoopSource & FCocoaRunLoopSource::GetGameRunLoopSource ( void  )
inlinestatic

◆ GetMainRunLoopSource()

static FCocoaRunLoopSource & FCocoaRunLoopSource::GetMainRunLoopSource ( void  )
inlinestatic

◆ Process()

void FCocoaRunLoopSource::Process ( CFStringRef  Mode)
inline

◆ RegisterGameRunLoop()

static void FCocoaRunLoopSource::RegisterGameRunLoop ( CFRunLoopRef  RunLoop)
inlinestatic

◆ RegisterMainRunLoop()

static void FCocoaRunLoopSource::RegisterMainRunLoop ( CFRunLoopRef  RunLoop)
inlinestatic

◆ Schedule()

void FCocoaRunLoopSource::Schedule ( dispatch_block_t  InBlock,
NSArray InModes 
)
inline

◆ Wake()

void FCocoaRunLoopSource::Wake ( void  )
inline

The documentation for this class was generated from the following file: