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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CultureFilter.h>
Public Member Functions | |
| CORE_API | FCultureFilter (const TSet< FString > *AvailableCultures=nullptr) |
| CORE_API | FCultureFilter (const EBuildConfiguration BuildConfig, const ELocalizationLoadFlags TargetFlags, const TSet< FString > *AvailableCultures=nullptr) |
| CORE_API bool | IsCultureAllowed (const FString &Culture) const |
Cache of enabled/disabled cultures loaded from config data
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explicit |
Construct a culture filter based on the current build config and target, optionally filtering any loaded cultures against the set of available cultures
| FCultureFilter::FCultureFilter | ( | const EBuildConfiguration | BuildConfig, |
| const ELocalizationLoadFlags | TargetFlags, | ||
| const TSet< FString > * | AvailableCultures = nullptr |
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| ) |
Construct a culture filter based on the given build config and target, optionally filtering any loaded cultures against the set of available cultures
| bool FCultureFilter::IsCultureAllowed | ( | const FString & | Culture | ) | const |
Does the given culture pass this filter?