UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D12BoundRenderTargets Class Reference

#include <D3D12Util.h>

Public Member Functions

 FD3D12BoundRenderTargets (FD3D12RenderTargetView **RTArray, uint32 NumActiveRTs, FD3D12DepthStencilView *DSView)
 
 ~FD3D12BoundRenderTargets ()
 
FORCEINLINE int32 GetNumActiveTargets () const
 
FORCEINLINE FD3D12RenderTargetViewGetRenderTargetView (int32 TargetIndex)
 
FORCEINLINE FD3D12DepthStencilViewGetDepthStencilView ()
 

Detailed Description

Class for retrieving render targets currently bound to the device context.

Constructor & Destructor Documentation

◆ FD3D12BoundRenderTargets()

FD3D12BoundRenderTargets::FD3D12BoundRenderTargets ( FD3D12RenderTargetView **  RTArray,
uint32  NumActiveRTs,
FD3D12DepthStencilView DSView 
)
explicit

Initialization constructor: requires the state cache.

◆ ~FD3D12BoundRenderTargets()

FD3D12BoundRenderTargets::~FD3D12BoundRenderTargets ( )

Destructor.

Member Function Documentation

◆ GetDepthStencilView()

FORCEINLINE FD3D12DepthStencilView * FD3D12BoundRenderTargets::GetDepthStencilView ( )
inline

◆ GetNumActiveTargets()

FORCEINLINE int32 FD3D12BoundRenderTargets::GetNumActiveTargets ( ) const
inline

Accessors.

◆ GetRenderTargetView()

FORCEINLINE FD3D12RenderTargetView * FD3D12BoundRenderTargets::GetRenderTargetView ( int32  TargetIndex)
inline

The documentation for this class was generated from the following files: