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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FD3D12CommandContextBase, including all inherited members.
| AsRedirector() | FD3D12CommandContextBase | inlinevirtual |
| FD3D12AdapterChild(FD3D12Adapter *InParent=nullptr) | FD3D12AdapterChild | inline |
| FD3D12CommandContext | FD3D12CommandContextBase | friend |
| FD3D12CommandContextBase(FD3D12Adapter *InParent, FRHIGPUMask InGPUMask) | FD3D12CommandContextBase | |
| Get(FRHICommandListBase &RHICmdList) | FD3D12CommandContextBase | inlinestatic |
| Get(IRHIComputeContext *RHIContext) | FD3D12CommandContextBase | inlinestatic |
| GetExecutingCommandList() const | IRHIComputeContext | inline |
| GetGPUMask() const | FD3D12CommandContextBase | inline |
| GetHighestLevelContext() const | IRHIComputeContext | inline |
| GetHighestLevelContext() | IRHIComputeContext | inline |
| GetLowestLevelContext() | IRHIComputeContext | inline |
| GetParentAdapter() const | FD3D12AdapterChild | inline |
| GetPhysicalGPUMask() const | FD3D12CommandContextBase | inline |
| GetPipeline() const override | IRHICommandContext | inlinevirtual |
| GetSingleDeviceContext(uint32 InGPUIndex)=0 | FD3D12CommandContextBase | pure virtual |
| GetTrackedAccess(const FRHIViewableResource *Resource) const | IRHIComputeContext | inline |
| GetTrackedPipelines(const FRHIViewableResource *Resource) const | IRHIComputeContext | inline |
| GPUMask | FD3D12CommandContextBase | protected |
| ParentAdapter | FD3D12AdapterChild | protected |
| PhysicalGPUMask | FD3D12CommandContextBase | protected |
| RenderPassInfo | IRHICommandContext | protected |
| RHIBeginParallelRenderPass(TSharedPtr< FRHIParallelRenderPassInfo > InInfo, const TCHAR *InName) | IRHICommandContext | inlinevirtual |
| RHIBeginRenderPass(const FRHIRenderPassInfo &InInfo, const TCHAR *InName)=0 | IRHICommandContext | pure virtual |
| RHIBeginRenderQuery(FRHIRenderQuery *RenderQuery)=0 | IRHICommandContext | pure virtual |
| RHIBeginTransitions(TArrayView< const FRHITransition * > Transitions)=0 | IRHIComputeContext | pure virtual |
| RHIBeginUAVOverlap() | IRHIComputeContext | inlinevirtual |
| RHIBeginUAVOverlap(TConstArrayView< FRHIUnorderedAccessView * > UAVs) | IRHIComputeContext | inlinevirtual |
| RHIBindAccelerationStructureMemory(FRHIRayTracingScene *Scene, FRHIBuffer *Buffer, uint32 BufferOffset) | IRHIComputeContext | inlinevirtual |
| RHIBuildAccelerationStructures(TConstArrayView< FRayTracingGeometryBuildParams > Params, const FRHIBufferRange &ScratchBufferRange) | IRHIComputeContext | inlinevirtual |
| RHIBuildAccelerationStructures(TConstArrayView< FRayTracingSceneBuildParams > Params) | IRHIComputeContext | inlinevirtual |
| RHIClearShaderBindingTable(FRHIShaderBindingTable *SBT) | IRHICommandContext | inlinevirtual |
| RHIClearUAVFloat(FRHIUnorderedAccessView *UnorderedAccessViewRHI, const FVector4f &Values)=0 | IRHIComputeContext | pure virtual |
| RHIClearUAVUint(FRHIUnorderedAccessView *UnorderedAccessViewRHI, const FUintVector4 &Values)=0 | IRHIComputeContext | pure virtual |
| RHICommitShaderBindingTable(FRHIShaderBindingTable *SBT, FRHIBuffer *InlineBindingDataBuffer) | IRHICommandContext | inlinevirtual |
| RHICopyBufferRegion(FRHIBuffer *DestBuffer, uint64 DstOffset, FRHIBuffer *SourceBuffer, uint64 SrcOffset, uint64 NumBytes)=0 | IRHICommandContext | pure virtual |
| RHICopyTexture(FRHITexture *SourceTexture, FRHITexture *DestTexture, const FRHICopyTextureInfo &CopyInfo)=0 | IRHICommandContext | pure virtual |
| RHICopyToStagingBuffer(FRHIBuffer *SourceBufferRHI, FRHIStagingBuffer *DestinationStagingBufferRHI, uint32 InOffset, uint32 InNumBytes) | IRHIComputeContext | inlinevirtual |
| RHIDispatchComputeShader(uint32 ThreadGroupCountX, uint32 ThreadGroupCountY, uint32 ThreadGroupCountZ)=0 | IRHICommandContext | pure virtual |
| RHIDispatchComputeShaderBundle(FRHIShaderBundle *ShaderBundle, FRHIBuffer *RecordArgBuffer, TConstArrayView< FRHIShaderParameterResource > SharedBindlessParameters, TConstArrayView< FRHIShaderBundleComputeDispatch > Dispatches, bool bEmulated) | IRHIComputeContext | inlinevirtual |
| RHIDispatchGraphicsShaderBundle(FRHIShaderBundle *ShaderBundle, FRHIBuffer *RecordArgBuffer, const FRHIShaderBundleGraphicsState &BundleState, TConstArrayView< FRHIShaderParameterResource > SharedBindlessParameters, TConstArrayView< FRHIShaderBundleGraphicsDispatch > Dispatches, bool bEmulated) | IRHIComputeContext | inlinevirtual |
| RHIDispatchIndirectComputeShader(FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset)=0 | IRHICommandContext | pure virtual |
| RHIDispatchIndirectMeshShader(FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) | IRHICommandContext | inlinevirtual |
| RHIDispatchMeshShader(uint32 ThreadGroupCountX, uint32 ThreadGroupCountY, uint32 ThreadGroupCountZ) | IRHICommandContext | inlinevirtual |
| RHIDrawIndexedIndirect(FRHIBuffer *IndexBufferRHI, FRHIBuffer *ArgumentsBufferRHI, int32 DrawArgumentsIndex, uint32 NumInstances)=0 | IRHICommandContext | pure virtual |
| RHIDrawIndexedPrimitive(FRHIBuffer *IndexBuffer, int32 BaseVertexIndex, uint32 FirstInstance, uint32 NumVertices, uint32 StartIndex, uint32 NumPrimitives, uint32 NumInstances)=0 | IRHICommandContext | pure virtual |
| RHIDrawIndexedPrimitiveIndirect(FRHIBuffer *IndexBuffer, FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset)=0 | IRHICommandContext | pure virtual |
| RHIDrawPrimitive(uint32 BaseVertexIndex, uint32 NumPrimitives, uint32 NumInstances)=0 | IRHICommandContext | pure virtual |
| RHIDrawPrimitiveIndirect(FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset)=0 | IRHICommandContext | pure virtual |
| RHIEndDrawingViewport(FRHIViewport *Viewport, bool bPresent, bool bLockToVsync) final override | FD3D12CommandContextBase | virtual |
| RHIEndParallelRenderPass() | IRHICommandContext | inlinevirtual |
| RHIEndRenderPass()=0 | IRHICommandContext | pure virtual |
| RHIEndRenderQuery(FRHIRenderQuery *RenderQuery)=0 | IRHICommandContext | pure virtual |
| RHIEndTransitions(TArrayView< const FRHITransition * > Transitions)=0 | IRHIComputeContext | pure virtual |
| RHIEndUAVOverlap() | IRHIComputeContext | inlinevirtual |
| RHIEndUAVOverlap(TConstArrayView< FRHIUnorderedAccessView * > UAVs) | IRHIComputeContext | inlinevirtual |
| RHIExecuteMultiIndirectClusterOperation(const FRayTracingClusterOperationParams &Params) | IRHIComputeContext | inlinevirtual |
| RHIGetGPUMask() const | IRHIComputeContext | inlinevirtual |
| RHIGetNativeCommandBuffer() | IRHIComputeContext | inlinevirtual |
| RHIGpuHangCommandListCorruption() | IRHICommandContext | inlinevirtual |
| RHIMultiDrawIndexedPrimitiveIndirect(FRHIBuffer *IndexBuffer, FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset, FRHIBuffer *CountBuffer, uint32 CountBuffeOffset, uint32 MaxDrawArguments) | IRHICommandContext | inlinevirtual |
| RHINextSubpass() | IRHICommandContext | inlinevirtual |
| RHIPostExternalCommandsReset() | IRHIComputeContext | inlinevirtual |
| RHIRayTraceDispatch(FRHIRayTracingPipelineState *RayTracingPipelineState, FRHIRayTracingShader *RayGenShader, FRHIShaderBindingTable *SBT, const FRayTracingShaderBindings &GlobalResourceBindings, uint32 Width, uint32 Height) | IRHIComputeContext | inlinevirtual |
| RHIRayTraceDispatchIndirect(FRHIRayTracingPipelineState *RayTracingPipelineState, FRHIRayTracingShader *RayGenShader, FRHIShaderBindingTable *SBT, const FRayTracingShaderBindings &GlobalResourceBindings, FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) | IRHIComputeContext | inlinevirtual |
| RHIResummarizeHTile(FRHITexture *DepthTexture) | IRHICommandContext | inlinevirtual |
| RHISetAsyncComputeBudget(EAsyncComputeBudget Budget) | FD3D12CommandContextBase | inlinevirtual |
| RHISetBatchedShaderParameters(FRHIGraphicsShader *InShader, FRHIBatchedShaderParameters &InBatchedParameters) | IRHICommandContext | inline |
| RHISetBatchedShaderParameters(FRHIComputeShader *InShader, FRHIBatchedShaderParameters &InBatchedParameters) | IRHICommandContext | inline |
| RHISetBindingsOnShaderBindingTable(FRHIShaderBindingTable *SBT, FRHIRayTracingPipelineState *Pipeline, uint32 NumBindings, const FRayTracingLocalShaderBindings *Bindings, ERayTracingBindingType BindingType) | IRHICommandContext | inlinevirtual |
| RHISetBlendFactor(const FLinearColor &BlendFactor) | IRHICommandContext | inlinevirtual |
| RHISetComputeBudget(ESyncComputeBudget Budget) | IRHIComputeContext | inlinevirtual |
| RHISetComputePipelineState(FRHIComputePipelineState *ComputePipelineState)=0 | IRHIComputeContext | pure virtual |
| RHISetDepthBounds(float MinDepth, float MaxDepth)=0 | IRHICommandContext | pure virtual |
| RHISetGPUMask(FRHIGPUMask GPUMask) | IRHIComputeContext | inlinevirtual |
| RHISetGraphicsPipelineState(FRHIGraphicsPipelineState *GraphicsState, uint32 StencilRef, bool bApplyAdditionalState)=0 | IRHICommandContext | pure virtual |
| RHISetMultipleViewports(uint32 Count, const FViewportBounds *Data)=0 | IRHICommandContext | pure virtual |
| RHISetScissorRect(bool bEnable, uint32 MinX, uint32 MinY, uint32 MaxX, uint32 MaxY)=0 | IRHICommandContext | pure virtual |
| RHISetShaderParameters(FRHIGraphicsShader *Shader, TConstArrayView< uint8 > InParametersData, TConstArrayView< FRHIShaderParameter > InParameters, TConstArrayView< FRHIShaderParameterResource > InResourceParameters, TConstArrayView< FRHIShaderParameterResource > InBindlessParameters)=0 | IRHICommandContext | pure virtual |
| RHISetShaderParameters(FRHIComputeShader *ComputeShader, TConstArrayView< uint8 > InParametersData, TConstArrayView< FRHIShaderParameter > InParameters, TConstArrayView< FRHIShaderParameterResource > InResourceParameters, TConstArrayView< FRHIShaderParameterResource > InBindlessParameters)=0 | IRHICommandContext | virtual |
| RHISetShaderRootConstants(const FUint32Vector4 &Constants) | IRHIComputeContext | inlinevirtual |
| RHISetShaderUnbinds(FRHIGraphicsShader *Shader, TConstArrayView< FRHIShaderParameterUnbind > InUnbinds) | IRHICommandContext | inlinevirtual |
| RHISetShaderUnbinds(FRHIComputeShader *ComputeShader, TConstArrayView< FRHIShaderParameterUnbind > InUnbinds) | IRHICommandContext | inlinevirtual |
| RHISetShadingRate(EVRSShadingRate ShadingRate, EVRSRateCombiner Combiner) | IRHICommandContext | inlinevirtual |
| RHISetStaticUniformBuffer(FUniformBufferStaticSlot Slot, FRHIUniformBuffer *UniformBuffer)=0 | IRHIComputeContext | pure virtual |
| RHISetStaticUniformBuffers(const FUniformBufferStaticBindings &InUniformBuffers)=0 | IRHIComputeContext | pure virtual |
| RHISetStencilRef(uint32 StencilRef) | IRHICommandContext | inlinevirtual |
| RHISetStereoViewport(float LeftMinX, float RightMinX, float LeftMinY, float RightMinY, float MinZ, float LeftMaxX, float RightMaxX, float LeftMaxY, float RightMaxY, float MaxZ) | IRHICommandContext | inlinevirtual |
| RHISetStreamSource(uint32 StreamIndex, FRHIBuffer *VertexBuffer, uint32 Offset)=0 | IRHICommandContext | pure virtual |
| RHISetUniformBufferDynamicOffset(FUniformBufferStaticSlot Slot, uint32 Offset) | IRHIComputeContext | inlinevirtual |
| RHISetViewport(float MinX, float MinY, float MinZ, float MaxX, float MaxY, float MaxZ)=0 | IRHICommandContext | pure virtual |
| RHIWriteGPUFence(FRHIGPUFence *FenceRHI) | IRHIComputeContext | inlinevirtual |
| SetExecutingCommandList(FRHICommandListBase *InCmdList) | IRHIComputeContext | inlinevirtual |
| SetParentAdapter(FD3D12Adapter *InParent) | FD3D12AdapterChild | inline |
| SetTrackedAccess(const FRHITrackedAccessInfo &Info) | IRHIComputeContext | inline |
| StatEvent | IRHIComputeContext | protected |
| ~IRHICommandContext() | IRHICommandContext | inlinevirtual |
| ~IRHIComputeContext() | IRHIComputeContext | inlinevirtual |