UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D12FastConstantAllocator Class Reference

#include <D3D12Allocation.h>

+ Inheritance diagram for FD3D12FastConstantAllocator:

Public Member Functions

 FD3D12FastConstantAllocator (FD3D12Device *Parent, FRHIGPUMask VisibiltyMask)
 
voidAllocate (uint32 Bytes, class FD3D12ResourceLocation &OutLocation, FD3D12ConstantBufferView *OutCBView)
 
void ClearResource ()
 
- Public Member Functions inherited from FD3D12DeviceChild
 FD3D12DeviceChild (FD3D12Device *InParent=nullptr)
 
FORCEINLINE FD3D12DeviceGetParentDevice () const
 
FD3D12DeviceGetParentDevice_Unsafe () const
 
- Public Member Functions inherited from FD3D12MultiNodeGPUObject
 FD3D12MultiNodeGPUObject (FRHIGPUMask NodeMask, FRHIGPUMask VisibiltyMask)
 
- Public Member Functions inherited from FD3D12GPUObject
 FD3D12GPUObject (FRHIGPUMask InGPUMask, FRHIGPUMask InVisibiltyMask)
 
SGPU_CONSTEXPR FRHIGPUMask GetGPUMask () const
 
SGPU_CONSTEXPR FRHIGPUMask GetVisibilityMask () const
 

Additional Inherited Members

- Protected Attributes inherited from FD3D12DeviceChild
FD3D12DeviceParent
 

Constructor & Destructor Documentation

◆ FD3D12FastConstantAllocator()

FD3D12FastConstantAllocator::FD3D12FastConstantAllocator ( FD3D12Device Parent,
FRHIGPUMask  VisibiltyMask 
)

Member Function Documentation

◆ Allocate()

void * FD3D12FastConstantAllocator::Allocate ( uint32  Bytes,
class FD3D12ResourceLocation OutLocation,
FD3D12ConstantBufferView OutCBView 
)

◆ ClearResource()

void FD3D12FastConstantAllocator::ClearResource ( )
inline

The documentation for this class was generated from the following files: