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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <D3D12RootSignature.h>
Inheritance diagram for FD3D12RootSignatureManager:Public Member Functions | |
| FD3D12RootSignatureManager (FD3D12Adapter *InParent) | |
| ~FD3D12RootSignatureManager () | |
| void | Destroy () |
| FD3D12RootSignature * | GetRootSignature (const FD3D12QuantizedBoundShaderState &QBSS) |
| FD3D12QuantizedBoundShaderState | GetQuantizedBoundShaderState (const FD3D12RootSignature *const RootSignature) |
Public Member Functions inherited from FD3D12AdapterChild | |
| FD3D12AdapterChild (FD3D12Adapter *InParent=nullptr) | |
| FORCEINLINE FD3D12Adapter * | GetParentAdapter () const |
| void | SetParentAdapter (FD3D12Adapter *InParent) |
Additional Inherited Members | |
Protected Attributes inherited from FD3D12AdapterChild | |
| FD3D12Adapter * | ParentAdapter |
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inlineexplicit |
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inline |
| void FD3D12RootSignatureManager::Destroy | ( | ) |
| FD3D12QuantizedBoundShaderState FD3D12RootSignatureManager::GetQuantizedBoundShaderState | ( | const FD3D12RootSignature *const | RootSignature | ) |
| FD3D12RootSignature * FD3D12RootSignatureManager::GetRootSignature | ( | const FD3D12QuantizedBoundShaderState & | QBSS | ) |