UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D12RootSignatureManager Class Reference

#include <D3D12RootSignature.h>

+ Inheritance diagram for FD3D12RootSignatureManager:

Public Member Functions

 FD3D12RootSignatureManager (FD3D12Adapter *InParent)
 
 ~FD3D12RootSignatureManager ()
 
void Destroy ()
 
FD3D12RootSignatureGetRootSignature (const FD3D12QuantizedBoundShaderState &QBSS)
 
FD3D12QuantizedBoundShaderState GetQuantizedBoundShaderState (const FD3D12RootSignature *const RootSignature)
 
- Public Member Functions inherited from FD3D12AdapterChild
 FD3D12AdapterChild (FD3D12Adapter *InParent=nullptr)
 
FORCEINLINE FD3D12AdapterGetParentAdapter () const
 
void SetParentAdapter (FD3D12Adapter *InParent)
 

Additional Inherited Members

- Protected Attributes inherited from FD3D12AdapterChild
FD3D12AdapterParentAdapter
 

Constructor & Destructor Documentation

◆ FD3D12RootSignatureManager()

FD3D12RootSignatureManager::FD3D12RootSignatureManager ( FD3D12Adapter InParent)
inlineexplicit

◆ ~FD3D12RootSignatureManager()

FD3D12RootSignatureManager::~FD3D12RootSignatureManager ( )
inline

Member Function Documentation

◆ Destroy()

void FD3D12RootSignatureManager::Destroy ( )

◆ GetQuantizedBoundShaderState()

FD3D12QuantizedBoundShaderState FD3D12RootSignatureManager::GetQuantizedBoundShaderState ( const FD3D12RootSignature *const  RootSignature)

◆ GetRootSignature()

FD3D12RootSignature * FD3D12RootSignatureManager::GetRootSignature ( const FD3D12QuantizedBoundShaderState QBSS)

The documentation for this class was generated from the following files: