#include <D3D12Allocation.h>
◆ FD3D12UploadHeapAllocator()
| FD3D12UploadHeapAllocator::FD3D12UploadHeapAllocator |
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FD3D12Adapter * |
InParent, |
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FD3D12Device * |
InParentDevice, |
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const FString & |
InName |
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) |
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◆ AllocFastConstantAllocationPage()
◆ AllocUploadResource()
◆ CleanUpAllocations()
| void FD3D12UploadHeapAllocator::CleanUpAllocations |
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uint64 |
InFrameLag | ) |
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◆ Destroy()
| void FD3D12UploadHeapAllocator::Destroy |
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◆ Init()
| void FD3D12UploadHeapAllocator::Init |
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inline |
◆ UpdateMemoryStats()
| void FD3D12UploadHeapAllocator::UpdateMemoryStats |
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The documentation for this class was generated from the following files: