UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDatasmithLevelSequenceElementImpl Member List

This is the complete list of members for FDatasmithLevelSequenceElementImpl, including all inherited members.

AddAnimation(const TSharedRef< IDatasmithBaseAnimationElement > &InAnimation) overrideFDatasmithLevelSequenceElementImplinlinevirtual
CalculateElementHash(bool) overrideFDatasmithElementImpl< IDatasmithLevelSequenceElement >inlinevirtual
CustomSerialize(class FSnapshotProxy &Ar)DirectLink::ISceneGraphNodeinlinevirtual
CustomSerialize(class FSnapshotProxy &Ar) constDirectLink::ISceneGraphNodeinline
ElementHashFDatasmithElementImpl< IDatasmithLevelSequenceElement >protected
FDatasmithElementImpl(const TCHAR *InName, EDatasmithElementType InType, uint64 InSubType=0)FDatasmithElementImpl< IDatasmithLevelSequenceElement >inline
FDatasmithLevelSequenceElementImpl(const TCHAR *InName)FDatasmithLevelSequenceElementImplexplicit
GetAnimation(int32 InIndex) overrideFDatasmithLevelSequenceElementImplinlinevirtual
GetAnimationsCount() const overrideFDatasmithLevelSequenceElementImplinlinevirtual
GetElementType() constFDatasmithElementImpl< IDatasmithLevelSequenceElement >inlineprotected
GetFile() const overrideFDatasmithLevelSequenceElementImplinlinevirtual
GetFileHash() const overrideFDatasmithLevelSequenceElementImplinlinevirtual
GetFrameRate() const overrideFDatasmithLevelSequenceElementImplinlinevirtual
GetLabel() const overrideFDatasmithElementImpl< IDatasmithLevelSequenceElement >inlinevirtual
GetName() const overrideFDatasmithElementImpl< IDatasmithLevelSequenceElement >inlinevirtual
GetNodeId() constDirectLink::ISceneGraphNodeinline
GetReferenceProxy(int32 Index) constDirectLink::ISceneGraphNode
GetReferenceProxyCount() constDirectLink::ISceneGraphNode
GetReferenceProxyName(int32 Index) constDirectLink::ISceneGraphNode
GetSharedState() constDirectLink::ISceneGraphNodeinlinevirtual
GetStore() const overrideFDatasmithElementImpl< IDatasmithLevelSequenceElement >inlinevirtual
GetStore() overrideFDatasmithElementImpl< IDatasmithLevelSequenceElement >inlinevirtual
GetSubType() constFDatasmithElementImpl< IDatasmithLevelSequenceElement >inlineprotected
IsA(EDatasmithElementType InType) const overrideFDatasmithElementImpl< IDatasmithLevelSequenceElement >inlinevirtual
IsSubTypeInternal(uint64 InSubType) constFDatasmithElementImpl< IDatasmithLevelSequenceElement >inlineprotectedvirtual
LabelFDatasmithElementImpl< IDatasmithLevelSequenceElement >protected
MakeSharedState() const overrideFDatasmithElementImpl< IDatasmithLevelSequenceElement >inlinevirtual
NameFDatasmithElementImpl< IDatasmithLevelSequenceElement >protected
RegisterReference(ISceneGraphNode *Referenced)DirectLink::ISceneGraphNode
RegisterReferenceProxy(class IReferenceProxy &View, FName Name)DirectLink::ISceneGraphNode
RemoveAnimation(const TSharedRef< IDatasmithBaseAnimationElement > &InAnimation) overrideFDatasmithLevelSequenceElementImplinlinevirtual
SetFile(const TCHAR *InFile) overrideFDatasmithLevelSequenceElementImplinlinevirtual
SetFileHash(FMD5Hash Hash) overrideFDatasmithLevelSequenceElementImplinlinevirtual
SetFrameRate(float FramePerSecs) overrideFDatasmithLevelSequenceElementImplinlinevirtual
SetLabel(const TCHAR *InLabel) overrideFDatasmithElementImpl< IDatasmithLevelSequenceElement >inlinevirtual
SetName(const TCHAR *InName) overrideFDatasmithElementImpl< IDatasmithLevelSequenceElement >inlinevirtual
SetNodeId(FSceneGraphId Id)DirectLink::ISceneGraphNodeinline
SetSharedState(TSharedPtr< FSceneGraphSharedState > NewSharedState)DirectLink::ISceneGraphNode
StoreFDatasmithElementImpl< IDatasmithLevelSequenceElement >protected
SubtypeFDatasmithElementImpl< IDatasmithLevelSequenceElement >protected
TypeFDatasmithElementImpl< IDatasmithLevelSequenceElement >protected
UpdateRefs(class IReferenceResolutionProvider &Resolver, const FReferenceSnapshot &NewRefs)DirectLink::ISceneGraphNode
~FDatasmithElementImpl()FDatasmithElementImpl< IDatasmithLevelSequenceElement >inlinevirtual
~IDatasmithLevelSequenceElement()IDatasmithLevelSequenceElementinlinevirtual
~ISceneGraphNode()=defaultDirectLink::ISceneGraphNodevirtual