UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDatasmithSceneReceiver::ISceneChangeListener Class Referenceabstract

#include <DatasmithSceneReceiver.h>

Public Member Functions

virtual void OnOpenDelta ()=0
 
virtual void OnNewScene (const DirectLink::FSceneIdentifier &SceneId)=0
 
virtual void OnAddElement (DirectLink::FSceneGraphId, TSharedPtr< IDatasmithElement > Element)=0
 
virtual void OnChangedElement (DirectLink::FSceneGraphId, TSharedPtr< IDatasmithElement > Element)=0
 
virtual void OnRemovedElement (DirectLink::FSceneGraphId ElementId)=0
 
virtual void OnCloseDelta ()=0
 

Member Function Documentation

◆ OnAddElement()

virtual void FDatasmithSceneReceiver::ISceneChangeListener::OnAddElement ( DirectLink::FSceneGraphId  ,
TSharedPtr< IDatasmithElement Element 
)
pure virtual

◆ OnChangedElement()

virtual void FDatasmithSceneReceiver::ISceneChangeListener::OnChangedElement ( DirectLink::FSceneGraphId  ,
TSharedPtr< IDatasmithElement Element 
)
pure virtual

◆ OnCloseDelta()

virtual void FDatasmithSceneReceiver::ISceneChangeListener::OnCloseDelta ( )
pure virtual

◆ OnNewScene()

virtual void FDatasmithSceneReceiver::ISceneChangeListener::OnNewScene ( const DirectLink::FSceneIdentifier SceneId)
pure virtual

◆ OnOpenDelta()

virtual void FDatasmithSceneReceiver::ISceneChangeListener::OnOpenDelta ( )
pure virtual

◆ OnRemovedElement()

virtual void FDatasmithSceneReceiver::ISceneChangeListener::OnRemovedElement ( DirectLink::FSceneGraphId  ElementId)
pure virtual

The documentation for this class was generated from the following file: