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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FDefaultDynamicResolutionDriver:Public Member Functions | |
| FDefaultDynamicResolutionDriver (FDefaultDynamicResolutionStateProxy *InProxy, const FSceneViewFamily &InViewFamily) | |
| virtual DynamicRenderScaling::TMap< float > | GetResolutionFractionsUpperBound () const override |
| virtual ISceneViewFamilyScreenPercentage * | Fork_GameThread (const class FSceneViewFamily &ForkedViewFamily) const override |
| virtual DynamicRenderScaling::TMap< float > | GetResolutionFractions_RenderThread () const override |
Additional Inherited Members | |
Static Public Attributes inherited from ISceneViewFamilyScreenPercentage | |
| static constexpr float | kMinResolutionFraction = 0.01f |
| static constexpr float | kMaxResolutionFraction = 4.0f |
| static constexpr float | kMinTSRResolutionFraction = 0.25f |
| static constexpr float | kMaxTSRResolutionFraction = 2.0f |
| static constexpr float | kMinTAAUpsampleResolutionFraction = 0.5f |
| static constexpr float | kMaxTAAUpsampleResolutionFraction = 2.0f |
Engine's default dynamic resolution driver for view families.
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inline |
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inlineoverridevirtual |
Create a new screen percentage interface for a new view family.
Implements ISceneViewFamilyScreenPercentage.
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inlineoverridevirtual |
Setup view family's view's screen percentage on rendering thread. This should leave ResolutionFraction == 1 if screen percentage show flag is disabled.
Implements ISceneViewFamilyScreenPercentage.
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inlineoverridevirtual |
Method to know the maximum value that can be returned by GetPrimaryResolutionFraction_RenderThread(). Can be called on game or rendering thread. This should return >= 1 if screen percentage show flag is disabled.
Implements ISceneViewFamilyScreenPercentage.