#include <SceneView.h>
◆ Fork_GameThread()
◆ GetResolutionFractions_RenderThread()
Setup view family's view's screen percentage on rendering thread. This should leave ResolutionFraction == 1 if screen percentage show flag is disabled.
Implemented in FDefaultDynamicResolutionDriver.
◆ GetResolutionFractionsUpperBound()
◆ FSceneRenderer
◆ FSceneViewFamily
◆ kMaxResolutionFraction
| constexpr float ISceneViewFamilyScreenPercentage::kMaxResolutionFraction = 4.0f |
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staticconstexpr |
◆ kMaxTAAUpsampleResolutionFraction
| constexpr float ISceneViewFamilyScreenPercentage::kMaxTAAUpsampleResolutionFraction = 2.0f |
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staticconstexpr |
◆ kMaxTSRResolutionFraction
| constexpr float ISceneViewFamilyScreenPercentage::kMaxTSRResolutionFraction = 2.0f |
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staticconstexpr |
◆ kMinResolutionFraction
| constexpr float ISceneViewFamilyScreenPercentage::kMinResolutionFraction = 0.01f |
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staticconstexpr |
◆ kMinTAAUpsampleResolutionFraction
| constexpr float ISceneViewFamilyScreenPercentage::kMinTAAUpsampleResolutionFraction = 0.5f |
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staticconstexpr |
◆ kMinTSRResolutionFraction
| constexpr float ISceneViewFamilyScreenPercentage::kMinTSRResolutionFraction = 0.25f |
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staticconstexpr |
The documentation for this class was generated from the following file: