UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDynamicMeshPrimitiveUniformBuffer Class Reference
+ Inheritance diagram for FDynamicMeshPrimitiveUniformBuffer:

Public Member Functions

virtual void InitPrimitiveResource (FRHICommandListBase &RHICmdList)
 
virtual void ReleasePrimitiveResource ()
 
- Public Member Functions inherited from FDynamicPrimitiveResource
ENGINE_API void InitPrimitiveResource ()
 
- Public Member Functions inherited from TUniformBuffer< FPrimitiveUniformShaderParameters >
 TUniformBuffer ()
 
 ~TUniformBuffer ()
 
void SetContents (FRHICommandListBase &RHICmdList, const FPrimitiveUniformShaderParameters &NewContents)
 
void SetContents (const FPrimitiveUniformShaderParameters &NewContents)
 
void SetContentsToZero (FRHICommandListBase &RHICmdList)
 
void SetContentsToZero ()
 
const uint8GetContents () const
 
virtual void InitRHI (FRHICommandListBase &RHICmdList) override
 
virtual void ReleaseRHI () override
 
FRHIUniformBufferGetUniformBufferRHI () const
 
const TUniformBufferRef< FPrimitiveUniformShaderParameters > & GetUniformBufferRef () const
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
virtual FString GetFriendlyName () const
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Public Attributes inherited from TUniformBuffer< FPrimitiveUniformShaderParameters >
EUniformBufferUsage BufferUsage
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 
- Protected Member Functions inherited from TUniformBuffer< FPrimitiveUniformShaderParameters >
void SetContentsNoUpdate (const FPrimitiveUniformShaderParameters &NewContents)
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Detailed Description

The primitive uniform buffer used for dynamic meshes.

Member Function Documentation

◆ InitPrimitiveResource()

virtual void FDynamicMeshPrimitiveUniformBuffer::InitPrimitiveResource ( FRHICommandListBase RHICmdList)
inlinevirtual

◆ ReleasePrimitiveResource()

virtual void FDynamicMeshPrimitiveUniformBuffer::ReleasePrimitiveResource ( )
inlinevirtual

The documentation for this class was generated from the following file: