#include <DynamicShadowMapChannelBindingHelper.h>
◆ FDynamicShadowMapChannelBindingHelper()
| FDynamicShadowMapChannelBindingHelper::FDynamicShadowMapChannelBindingHelper |
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inline |
◆ DisableAllOtherChannels()
| void FDynamicShadowMapChannelBindingHelper::DisableAllOtherChannels |
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int32 |
EnabledChannelIndex | ) |
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◆ DisableChannel()
| void FDynamicShadowMapChannelBindingHelper::DisableChannel |
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int32 |
ChannelIndex | ) |
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◆ GetBestAvailableChannel()
| int32 FDynamicShadowMapChannelBindingHelper::GetBestAvailableChannel |
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const |
◆ GetLights()
◆ HasAnyChannelEnabled()
| FORCEINLINE bool FDynamicShadowMapChannelBindingHelper::HasAnyChannelEnabled |
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const |
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inline |
◆ IsChannelEnabled()
◆ SortLightByPriority()
| void FDynamicShadowMapChannelBindingHelper::SortLightByPriority |
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int32 |
ChannelIndex | ) |
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◆ UpdateAvailableChannels()
◆ CHANNEL_COUNT
| const int32 FDynamicShadowMapChannelBindingHelper::CHANNEL_COUNT = 4 |
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static |
◆ STATIC_SHADOWING_PRIORITY
| const int32 FDynamicShadowMapChannelBindingHelper::STATIC_SHADOWING_PRIORITY = 2 |
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static |
The documentation for this class was generated from the following files: