UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDynamicSkelMeshObjectDataGPUSkin Member List

This is the complete list of members for FDynamicSkelMeshObjectDataGPUSkin, including all inherited members.

Acquire(int32 LODIndex)TSkeletalMeshDynamicData< FDynamicSkelMeshObjectDataGPUSkin >inlinestatic
ActiveMorphTargetsFDynamicSkelMeshObjectDataGPUSkin
ActiveMorphTargetsEqual(const FMorphTargetWeightMap &InCompareActiveMorphTargets, const TArray< float > &CompareMorphTargetWeights) constFDynamicSkelMeshObjectDataGPUSkin
BoneTransformFrameNumberFDynamicSkelMeshObjectDataGPUSkin
bRecreatingFDynamicSkelMeshObjectDataGPUSkin
BuildBoneTransforms(FDynamicSkelMeshObjectDataGPUSkin *PreviousDynamicData)FDynamicSkelMeshObjectDataGPUSkin
ClothBlendWeightFDynamicSkelMeshObjectDataGPUSkin
ClothingSimDataFDynamicSkelMeshObjectDataGPUSkin
ClothObjectLocalToWorldFDynamicSkelMeshObjectDataGPUSkin
ExternalMorphSetsFDynamicSkelMeshObjectDataGPUSkin
ExternalMorphWeightDataFDynamicSkelMeshObjectDataGPUSkin
GetLODIndex(EGPUSkinCacheEntryMode Mode) constFDynamicSkelMeshObjectDataGPUSkin
GetPreviousReferenceToLocal(EGPUSkinCacheEntryMode Mode) constFDynamicSkelMeshObjectDataGPUSkin
GetReferenceToLocal(EGPUSkinCacheEntryMode Mode) constFDynamicSkelMeshObjectDataGPUSkin
GetResourceSizeEx(FResourceSizeEx &CumulativeResourceSize)FDynamicSkelMeshObjectDataGPUSkininline
GPUSkinTechniqueFDynamicSkelMeshObjectDataGPUSkin
InitDynamicSkelMeshObjectDataGPUSkin(const FSkinnedMeshSceneProxyDynamicData &InDynamicData, const FPrimitiveSceneProxy *SceneProxy, const USkinnedAsset *InSkinnedAsset, FSkeletalMeshRenderData *InSkeletalMeshRenderData, FSkeletalMeshObjectGPUSkin *InMeshObject, int32 InLODIndex, const FMorphTargetWeightMap &InActiveMorphTargets, const TArray< float > &InMorphTargetWeights, EPreviousBoneTransformUpdateMode PreviousBoneTransformUpdateMode, const FExternalMorphWeightData &InExternalMorphWeightData)FDynamicSkelMeshObjectDataGPUSkin
IsMorphUpdateNeeded(const FDynamicSkelMeshObjectDataGPUSkin *Previous, const FDynamicSkelMeshObjectDataGPUSkin *Current)FDynamicSkelMeshObjectDataGPUSkinstatic
IsRequiredUpdate() constFDynamicSkelMeshObjectDataGPUSkininline
LocalToWorldFDynamicSkelMeshObjectDataGPUSkin
LODIndexFDynamicSkelMeshObjectDataGPUSkin
MeshComponentSpaceTransformsFDynamicSkelMeshObjectDataGPUSkin
MorphTargetWeightsFDynamicSkelMeshObjectDataGPUSkin
NumWeightedActiveMorphTargetsFDynamicSkelMeshObjectDataGPUSkin
PreviousBoneTransformUpdateModeFDynamicSkelMeshObjectDataGPUSkin
PreviousReferenceToLocalFDynamicSkelMeshObjectDataGPUSkin
PreviousReferenceToLocalForRayTracingFDynamicSkelMeshObjectDataGPUSkin
PreviousRevisionNumberFDynamicSkelMeshObjectDataGPUSkin
ReferenceToLocalFDynamicSkelMeshObjectDataGPUSkin
ReferenceToLocalForRayTracingFDynamicSkelMeshObjectDataGPUSkin
Release(FDynamicSkelMeshObjectDataGPUSkin *DynamicData)TSkeletalMeshDynamicData< FDynamicSkelMeshObjectDataGPUSkin >inlinestatic
RevisionNumberFDynamicSkelMeshObjectDataGPUSkin
SectionIdsUseByActiveMorphTargetsFDynamicSkelMeshObjectDataGPUSkin
SectionIdsUseByActiveMorphTargetsForRayTracingFDynamicSkelMeshObjectDataGPUSkin
TrimPool()TSkeletalMeshDynamicData< FDynamicSkelMeshObjectDataGPUSkin >inlinestatic
TSkeletalMeshDynamicData()=defaultTSkeletalMeshDynamicData< FDynamicSkelMeshObjectDataGPUSkin >protected
TSkeletalMeshDynamicDataPool< FDynamicSkelMeshObjectDataGPUSkin >FDynamicSkelMeshObjectDataGPUSkinfriend
~FSkeletalMeshDynamicData()=defaultFSkeletalMeshDynamicDatavirtual