#include <EmbeddedCommunication.h>
◆ AllowSleep()
| void FEmbeddedCommunication::AllowSleep |
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FName |
Requester | ) |
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◆ ForceTick()
| void FEmbeddedCommunication::ForceTick |
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int |
ID, |
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float |
MinTimeSlice = 0.1f, |
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float |
MaxTimeSlice = 0.5f |
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) |
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◆ GetDebugInfo()
| FString FEmbeddedCommunication::GetDebugInfo |
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◆ Init()
| void FEmbeddedCommunication::Init |
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◆ IsAwakeForRendering()
| bool FEmbeddedCommunication::IsAwakeForRendering |
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◆ IsAwakeForTicking()
| bool FEmbeddedCommunication::IsAwakeForTicking |
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◆ KeepAwake()
| void FEmbeddedCommunication::KeepAwake |
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FName |
Requester, |
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bool |
bNeedsRendering |
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) |
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◆ RunOnGameThread()
| void FEmbeddedCommunication::RunOnGameThread |
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int |
Priority, |
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TFunction< void()> |
Lambda |
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) |
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static |
◆ TickGameThread()
| bool FEmbeddedCommunication::TickGameThread |
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float |
DeltaTime | ) |
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static |
◆ UELogDisplay()
| void FEmbeddedCommunication::UELogDisplay |
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const TCHAR * |
String | ) |
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◆ UELogError()
| void FEmbeddedCommunication::UELogError |
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const TCHAR * |
String | ) |
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◆ UELogFatal()
| void FEmbeddedCommunication::UELogFatal |
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const TCHAR * |
String | ) |
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◆ UELogLog()
| void FEmbeddedCommunication::UELogLog |
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const TCHAR * |
String | ) |
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◆ UELogVerbose()
| void FEmbeddedCommunication::UELogVerbose |
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const TCHAR * |
String | ) |
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◆ UELogWarning()
| void FEmbeddedCommunication::UELogWarning |
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const TCHAR * |
String | ) |
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◆ WakeGameThread()
| void FEmbeddedCommunication::WakeGameThread |
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| ) |
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The documentation for this class was generated from the following files: