#include <EngineBuildSettings.h>
◆ IsInternalBuild()
| bool FEngineBuildSettings::IsInternalBuild |
( |
| ) |
|
|
static |
- Returns
- True if the build is for internal projects only
◆ IsPerforceBuild()
| bool FEngineBuildSettings::IsPerforceBuild |
( |
| ) |
|
|
static |
- Returns
- True if the build was gotten from perforce
◆ IsSourceDistribution() [1/2]
| bool FEngineBuildSettings::IsSourceDistribution |
( |
| ) |
|
|
static |
- Returns
- True if the current installation is a source distribution.
◆ IsSourceDistribution() [2/2]
| bool FEngineBuildSettings::IsSourceDistribution |
( |
const FString & |
RootDir | ) |
|
|
static |
- Returns
- True if a given engine distribution contains source (as opposed to, say, Launcher builds)
The documentation for this class was generated from the following files: