UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FEventRouter::FDirectPolicy Class Reference

Public Member Functions

 FDirectPolicy (const FWidgetAndPointer &InTarget, const FWidgetPath &InRoutingPath)
 
 FDirectPolicy (const FWidgetAndPointer &InTarget, const FWidgetPath &InRoutingPath, const FWidgetPath *InWidgetsUnderCursor)
 
bool ShouldKeepGoing () const
 
void Next ()
 
FWidgetAndPointer GetWidget () const
 
const FWidgetPathGetRoutingPath () const
 
const FWidgetPathGetWidgetsUnderCursor () const
 

Static Public Attributes

static FName Name = "Direct"
 

Constructor & Destructor Documentation

◆ FDirectPolicy() [1/2]

FEventRouter::FDirectPolicy::FDirectPolicy ( const FWidgetAndPointer InTarget,
const FWidgetPath InRoutingPath 
)
inline

◆ FDirectPolicy() [2/2]

FEventRouter::FDirectPolicy::FDirectPolicy ( const FWidgetAndPointer InTarget,
const FWidgetPath InRoutingPath,
const FWidgetPath InWidgetsUnderCursor 
)
inline

Member Function Documentation

◆ GetRoutingPath()

const FWidgetPath & FEventRouter::FDirectPolicy::GetRoutingPath ( ) const
inline

◆ GetWidget()

FWidgetAndPointer FEventRouter::FDirectPolicy::GetWidget ( ) const
inline

◆ GetWidgetsUnderCursor()

const FWidgetPath * FEventRouter::FDirectPolicy::GetWidgetsUnderCursor ( ) const
inline

◆ Next()

void FEventRouter::FDirectPolicy::Next ( )
inline

◆ ShouldKeepGoing()

bool FEventRouter::FDirectPolicy::ShouldKeepGoing ( ) const
inline

Member Data Documentation

◆ Name

FName FEventRouter::FDirectPolicy::Name = "Direct"
static

The documentation for this class was generated from the following file: