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| template<typename RoutingPolicyType , typename FuncType , typename EventType > |
| static FReply | RouteAlongFocusPath (FSlateApplication *ThisApplication, RoutingPolicyType RoutingPolicy, EventType KeyEventCopy, const FuncType &Lambda, ESlateDebuggingInputEvent DebuggingInputEvent) |
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| template<typename ReplyType , typename RoutingPolicyType , typename EventType , typename FuncType > |
| static ReplyType | Route (FSlateApplication *ThisApplication, RoutingPolicyType RoutingPolicy, EventType EventCopy, const FuncType &Lambda, ESlateDebuggingInputEvent DebuggingInputEvent) |
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| static void | ProcessReply (FSlateApplication *Application, const FWidgetPath &RoutingPath, const FNoReply &Reply, const FWidgetPath *WidgetsUnderCursor, const FInputEvent *) |
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| static void | ProcessReply (FSlateApplication *Application, const FWidgetPath &RoutingPath, const FCursorReply &Reply, const FWidgetPath *WidgetsUnderCursor, const FInputEvent *) |
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| static void | ProcessReply (FSlateApplication *Application, const FWidgetPath &RoutingPath, const FReply &Reply, const FWidgetPath *WidgetsUnderCursor, const FInputEvent *PointerEvent) |
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| static void | ProcessReply (FSlateApplication *Application, const FWidgetPath &RoutingPath, const FReply &Reply, const FWidgetPath *WidgetsUnderCursor, const FPointerEvent *PointerEvent) |
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◆ ProcessReply() [1/4]
◆ ProcessReply() [2/4]
◆ ProcessReply() [3/4]
◆ ProcessReply() [4/4]
◆ Route()
Route an event based on the Routing Policy.
◆ RouteAlongFocusPath()
Route an event along a focus path (as opposed to PointerPath)
Focus paths are used focus devices.(e.g. Keyboard or Game Pads) Focus paths change when the user navigates focus (e.g. Tab or Shift Tab, clicks on a focusable widget, or navigation with keyboard/game pad.)
The documentation for this class was generated from the following file: