UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FForceFeedbackManager Class Reference

#include <ForceFeedbackComponent.h>

+ Inheritance diagram for FForceFeedbackManager:

Public Member Functions

void AddActiveComponent (UForceFeedbackComponent *ForceFeedbackComponent)
 
void RemoveActiveComponent (UForceFeedbackComponent *ForceFeedbackComponent)
 
void Update (FVector Location, FForceFeedbackValues &Values, const FPlatformUserId UserId) const
 
void DrawDebug (const FVector Location, FDisplayDebugManager &DisplayDebugManager, const FPlatformUserId UserId) const
 
- Public Member Functions inherited from FTickableGameObject
 UE_NONCOPYABLE (FTickableGameObject)
 
ENGINE_API FTickableGameObject (ETickableTickType StartingTickType=ETickableTickType::NewObject)
 
virtual ENGINE_API ~FTickableGameObject ()
 
virtual bool IsTickableWhenPaused () const
 
virtual bool IsTickableInEditor () const
 
ENGINE_API void SetTickableTickType (ETickableTickType NewTickType)
 
- Public Member Functions inherited from FTickableObjectBase
virtual ETickableTickType GetTickableTickType () const
 
virtual bool IsAllowedToTick () const
 

Static Public Member Functions

static FForceFeedbackManagerGet (UWorld *World, bool bCreateIfMissing=false)
 
- Static Public Member Functions inherited from FTickableGameObject
static ENGINE_API void TickObjects (UWorld *World, ELevelTick LevelTickType, bool bIsPaused, float DeltaSeconds)
 

Additional Inherited Members

- Static Protected Member Functions inherited from FTickableObjectBase
static ENGINE_API void SimpleTickObjects (FTickableStatics &Statics, TFunctionRef< void(FTickableObjectBase *)> TickFunc)
 

Member Function Documentation

◆ AddActiveComponent()

void FForceFeedbackManager::AddActiveComponent ( UForceFeedbackComponent ForceFeedbackComponent)

◆ DrawDebug()

void FForceFeedbackManager::DrawDebug ( const FVector  Location,
FDisplayDebugManager DisplayDebugManager,
const FPlatformUserId  UserId 
) const

◆ Get()

FForceFeedbackManager * FForceFeedbackManager::Get ( UWorld World,
bool  bCreateIfMissing = false 
)
static

◆ RemoveActiveComponent()

void FForceFeedbackManager::RemoveActiveComponent ( UForceFeedbackComponent ForceFeedbackComponent)

◆ Update()

void FForceFeedbackManager::Update ( FVector  Location,
FForceFeedbackValues Values,
const FPlatformUserId  UserId 
) const

The documentation for this class was generated from the following files: