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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ForceFeedbackComponent.h>
Inheritance diagram for FForceFeedbackManager:Public Member Functions | |
| void | AddActiveComponent (UForceFeedbackComponent *ForceFeedbackComponent) |
| void | RemoveActiveComponent (UForceFeedbackComponent *ForceFeedbackComponent) |
| void | Update (FVector Location, FForceFeedbackValues &Values, const FPlatformUserId UserId) const |
| void | DrawDebug (const FVector Location, FDisplayDebugManager &DisplayDebugManager, const FPlatformUserId UserId) const |
Public Member Functions inherited from FTickableGameObject | |
| UE_NONCOPYABLE (FTickableGameObject) | |
| ENGINE_API | FTickableGameObject (ETickableTickType StartingTickType=ETickableTickType::NewObject) |
| virtual ENGINE_API | ~FTickableGameObject () |
| virtual bool | IsTickableWhenPaused () const |
| virtual bool | IsTickableInEditor () const |
| ENGINE_API void | SetTickableTickType (ETickableTickType NewTickType) |
Public Member Functions inherited from FTickableObjectBase | |
| virtual ETickableTickType | GetTickableTickType () const |
| virtual bool | IsAllowedToTick () const |
Static Public Member Functions | |
| static FForceFeedbackManager * | Get (UWorld *World, bool bCreateIfMissing=false) |
Static Public Member Functions inherited from FTickableGameObject | |
| static ENGINE_API void | TickObjects (UWorld *World, ELevelTick LevelTickType, bool bIsPaused, float DeltaSeconds) |
Additional Inherited Members | |
Static Protected Member Functions inherited from FTickableObjectBase | |
| static ENGINE_API void | SimpleTickObjects (FTickableStatics &Statics, TFunctionRef< void(FTickableObjectBase *)> TickFunc) |
| void FForceFeedbackManager::AddActiveComponent | ( | UForceFeedbackComponent * | ForceFeedbackComponent | ) |
| void FForceFeedbackManager::DrawDebug | ( | const FVector | Location, |
| FDisplayDebugManager & | DisplayDebugManager, | ||
| const FPlatformUserId | UserId | ||
| ) | const |
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static |
| void FForceFeedbackManager::RemoveActiveComponent | ( | UForceFeedbackComponent * | ForceFeedbackComponent | ) |
| void FForceFeedbackManager::Update | ( | FVector | Location, |
| FForceFeedbackValues & | Values, | ||
| const FPlatformUserId | UserId | ||
| ) | const |