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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FGPUSpriteResources:Per-emitter resources for GPU sprites.
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inline |
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inlineoverridevirtual |
Initialize RHI resources.
Reimplemented from FRenderResource.
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inline |
Release RHI resources.
Reimplemented from FRenderResource.
| FTexelAllocation FGPUSpriteResources::ColorTexelAllocation |
Texel allocation for the color curve.
| FParticleEmitterSimulationResources FGPUSpriteResources::EmitterSimulationResources |
Emitter simulation resources.
| FTexelAllocation FGPUSpriteResources::MiscTexelAllocation |
Texel allocation for the misc attributes curve.
| FTexelAllocation FGPUSpriteResources::SimulationAttrTexelAllocation |
Texel allocation for the simulation attributes curve.
| FParticleSimulationParameters FGPUSpriteResources::SimulationParameters |
Emitter uniform parameters used for simulation.
| FGPUSpriteEmitterUniformBufferRef FGPUSpriteResources::UniformBuffer |
Emitter uniform buffer used for rendering.
| FGPUSpriteEmitterUniformParameters FGPUSpriteResources::UniformParameters |
Emitter uniform parameters used for rendering.