UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGPUSpriteResources Class Reference
+ Inheritance diagram for FGPUSpriteResources:

Public Member Functions

virtual void InitRHI (FRHICommandListBase &RHICmdList) override
 
virtual void ReleaseRHI () override
 
uint32 AddRef ()
 
uint32 Release ()
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
virtual FString GetFriendlyName () const
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Public Attributes

FGPUSpriteEmitterUniformBufferRef UniformBuffer
 
FParticleEmitterSimulationResources EmitterSimulationResources
 
FTexelAllocation ColorTexelAllocation
 
FTexelAllocation MiscTexelAllocation
 
FTexelAllocation SimulationAttrTexelAllocation
 
FGPUSpriteEmitterUniformParameters UniformParameters
 
FParticleSimulationParameters SimulationParameters
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Detailed Description

Per-emitter resources for GPU sprites.

Member Function Documentation

◆ AddRef()

uint32 FGPUSpriteResources::AddRef ( )
inline

◆ InitRHI()

virtual void FGPUSpriteResources::InitRHI ( FRHICommandListBase RHICmdList)
inlineoverridevirtual

Initialize RHI resources.

Reimplemented from FRenderResource.

◆ Release()

uint32 FGPUSpriteResources::Release ( )
inline

◆ ReleaseRHI()

virtual void FGPUSpriteResources::ReleaseRHI ( )
inlineoverridevirtual

Release RHI resources.

Reimplemented from FRenderResource.

Member Data Documentation

◆ ColorTexelAllocation

FTexelAllocation FGPUSpriteResources::ColorTexelAllocation

Texel allocation for the color curve.

◆ EmitterSimulationResources

FParticleEmitterSimulationResources FGPUSpriteResources::EmitterSimulationResources

Emitter simulation resources.

◆ MiscTexelAllocation

FTexelAllocation FGPUSpriteResources::MiscTexelAllocation

Texel allocation for the misc attributes curve.

◆ SimulationAttrTexelAllocation

FTexelAllocation FGPUSpriteResources::SimulationAttrTexelAllocation

Texel allocation for the simulation attributes curve.

◆ SimulationParameters

FParticleSimulationParameters FGPUSpriteResources::SimulationParameters

Emitter uniform parameters used for simulation.

◆ UniformBuffer

FGPUSpriteEmitterUniformBufferRef FGPUSpriteResources::UniformBuffer

Emitter uniform buffer used for rendering.

◆ UniformParameters

FGPUSpriteEmitterUniformParameters FGPUSpriteResources::UniformParameters

Emitter uniform parameters used for rendering.


The documentation for this class was generated from the following file: