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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FGameplayDebuggerCompat, including all inherited members.
| AddonManager | FGameplayDebuggerCompat | |
| AddReplicator(UWorld *InWorld, AGameplayDebuggingReplicator *InReplicator) | FGameplayDebuggerCompat | |
| bNewDebuggerEnabled | FGameplayDebuggerCompat | |
| Exec(UWorld *Inworld, const TCHAR *Cmd, FOutputDevice &Ar) override | FGameplayDebuggerCompat | virtual |
| Exec_Dev(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) | FExec | inlineprotectedvirtual |
| Exec_Editor(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) | FExec | inlineprotectedvirtual |
| Exec_Runtime(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) | FExec | inlineprotectedvirtual |
| FSelfRegisteringExec() | FSelfRegisteringExec | |
| GetAllReplicators(UWorld *InWorld) | FGameplayDebuggerCompat | |
| GetPlayerManager(UWorld *World) | FGameplayDebuggerCompat | |
| NotifyCategoriesChanged() | FGameplayDebuggerCompat | virtual |
| NotifyExtensionsChanged() | FGameplayDebuggerCompat | virtual |
| OnWorldInitialized(UWorld *World, const UWorld::InitializationValues IVS) | FGameplayDebuggerCompat | |
| PlayerManagers | FGameplayDebuggerCompat | |
| RegisterCategory(FName CategoryName, FOnGetCategory MakeInstanceDelegate, EGameplayDebuggerCategoryState CategoryState=EGameplayDebuggerCategoryState::Disabled, int32 SlotIdx=INDEX_NONE) | FGameplayDebuggerCompat | virtual |
| RegisterExtension(FName ExtensionName, IGameplayDebugger::FOnGetExtension MakeInstanceDelegate) | FGameplayDebuggerCompat | virtual |
| RemoveReplicator(UWorld *InWorld, AGameplayDebuggingReplicator *InReplicator) | FGameplayDebuggerCompat | |
| ShutdownModule() override | FGameplayDebuggerCompat | virtual |
| ShutdownNewDebugger() | FGameplayDebuggerCompat | |
| StartupModule() override | FGameplayDebuggerCompat | virtual |
| StartupNewDebugger() | FGameplayDebuggerCompat | |
| StaticExec(UWorld *Inworld, const TCHAR *Cmd, FOutputDevice &Ar) | FSelfRegisteringExec | static |
| UnregisterCategory(FName CategoryName) | FGameplayDebuggerCompat | virtual |
| UnregisterExtension(FName ExtensionName) | FGameplayDebuggerCompat | virtual |
| UseNewGameplayDebugger() | FGameplayDebuggerCompat | virtual |
| WorldAdded(UWorld *InWorld) | FGameplayDebuggerCompat | |
| WorldDestroyed(UWorld *InWorld) | FGameplayDebuggerCompat | |
| ~FExec() | FExec | virtual |
| ~FSelfRegisteringExec() | FSelfRegisteringExec | virtual |