UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGameplayDebuggerCompat Member List

This is the complete list of members for FGameplayDebuggerCompat, including all inherited members.

AddonManagerFGameplayDebuggerCompat
AddReplicator(UWorld *InWorld, AGameplayDebuggingReplicator *InReplicator)FGameplayDebuggerCompat
bNewDebuggerEnabledFGameplayDebuggerCompat
Exec(UWorld *Inworld, const TCHAR *Cmd, FOutputDevice &Ar) overrideFGameplayDebuggerCompatvirtual
Exec_Dev(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)FExecinlineprotectedvirtual
Exec_Editor(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)FExecinlineprotectedvirtual
Exec_Runtime(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)FExecinlineprotectedvirtual
FSelfRegisteringExec()FSelfRegisteringExec
GetAllReplicators(UWorld *InWorld)FGameplayDebuggerCompat
GetPlayerManager(UWorld *World)FGameplayDebuggerCompat
NotifyCategoriesChanged()FGameplayDebuggerCompatvirtual
NotifyExtensionsChanged()FGameplayDebuggerCompatvirtual
OnWorldInitialized(UWorld *World, const UWorld::InitializationValues IVS)FGameplayDebuggerCompat
PlayerManagersFGameplayDebuggerCompat
RegisterCategory(FName CategoryName, FOnGetCategory MakeInstanceDelegate, EGameplayDebuggerCategoryState CategoryState=EGameplayDebuggerCategoryState::Disabled, int32 SlotIdx=INDEX_NONE)FGameplayDebuggerCompatvirtual
RegisterExtension(FName ExtensionName, IGameplayDebugger::FOnGetExtension MakeInstanceDelegate)FGameplayDebuggerCompatvirtual
RemoveReplicator(UWorld *InWorld, AGameplayDebuggingReplicator *InReplicator)FGameplayDebuggerCompat
ShutdownModule() overrideFGameplayDebuggerCompatvirtual
ShutdownNewDebugger()FGameplayDebuggerCompat
StartupModule() overrideFGameplayDebuggerCompatvirtual
StartupNewDebugger()FGameplayDebuggerCompat
StaticExec(UWorld *Inworld, const TCHAR *Cmd, FOutputDevice &Ar)FSelfRegisteringExecstatic
UnregisterCategory(FName CategoryName)FGameplayDebuggerCompatvirtual
UnregisterExtension(FName ExtensionName)FGameplayDebuggerCompatvirtual
UseNewGameplayDebugger()FGameplayDebuggerCompatvirtual
WorldAdded(UWorld *InWorld)FGameplayDebuggerCompat
WorldDestroyed(UWorld *InWorld)FGameplayDebuggerCompat
~FExec()FExecvirtual
~FSelfRegisteringExec()FSelfRegisteringExecvirtual