#include <GameplayDebuggerCompat.h>
◆ AddReplicator()
◆ Exec()
Exec handler
- Parameters
-
| InWorld | World context |
| Cmd | Command to parse |
| Ar | Output device to log to |
- Returns
- true if command was handled, false otherwise
Reimplemented from FExec.
◆ GetAllReplicators()
◆ GetPlayerManager()
◆ NotifyCategoriesChanged()
| virtual void FGameplayDebuggerCompat::NotifyCategoriesChanged |
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◆ NotifyExtensionsChanged()
| virtual void FGameplayDebuggerCompat::NotifyExtensionsChanged |
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virtual |
◆ OnWorldInitialized()
◆ RegisterCategory()
◆ RegisterExtension()
| virtual void FGameplayDebuggerCompat::RegisterExtension |
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FName |
ExtensionName, |
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IGameplayDebugger::FOnGetExtension |
MakeInstanceDelegate |
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virtual |
◆ RemoveReplicator()
◆ ShutdownModule()
| virtual void FGameplayDebuggerCompat::ShutdownModule |
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overridevirtual |
◆ ShutdownNewDebugger()
| void FGameplayDebuggerCompat::ShutdownNewDebugger |
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◆ StartupModule()
| virtual void FGameplayDebuggerCompat::StartupModule |
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overridevirtual |
◆ StartupNewDebugger()
| void FGameplayDebuggerCompat::StartupNewDebugger |
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◆ UnregisterCategory()
◆ UnregisterExtension()
| virtual void FGameplayDebuggerCompat::UnregisterExtension |
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FName |
ExtensionName | ) |
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virtual |
◆ UseNewGameplayDebugger()
| virtual void FGameplayDebuggerCompat::UseNewGameplayDebugger |
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◆ WorldAdded()
| void FGameplayDebuggerCompat::WorldAdded |
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UWorld * |
InWorld | ) |
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◆ WorldDestroyed()
| void FGameplayDebuggerCompat::WorldDestroyed |
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UWorld * |
InWorld | ) |
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◆ AddonManager
◆ bNewDebuggerEnabled
| bool FGameplayDebuggerCompat::bNewDebuggerEnabled |
◆ PlayerManagers
The documentation for this class was generated from the following file: