#include <GameplayDebuggerAddonManager.h>
◆ FGameplayDebuggerAddonManager()
| FGameplayDebuggerAddonManager::FGameplayDebuggerAddonManager |
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◆ CreateCategories()
creates new category objects for all known types
◆ CreateExtensions()
creates new extension objects for all known types
◆ GetCurrent()
◆ GetNumVisibleCategories()
| int32 FGameplayDebuggerAddonManager::GetNumVisibleCategories |
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const |
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inline |
get number of visible categories
◆ GetSlotMap()
| const TArray< TArray< int32 > > & FGameplayDebuggerAddonManager::GetSlotMap |
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const |
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inline |
◆ GetSlotNames()
| const TArray< FString > & FGameplayDebuggerAddonManager::GetSlotNames |
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const |
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inline |
◆ NotifyCategoriesChanged()
| void FGameplayDebuggerAddonManager::NotifyCategoriesChanged |
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notify about change in known categories
◆ NotifyExtensionsChanged()
| void FGameplayDebuggerAddonManager::NotifyExtensionsChanged |
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notify about change in known extensions
◆ RegisterCategory()
adds new category to managed collection
◆ RegisterExtension()
| void FGameplayDebuggerAddonManager::RegisterExtension |
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FName |
ExtensionName, |
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IGameplayDebugger::FOnGetExtension |
MakeInstanceDelegate |
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) |
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adds new extension to managed collection
◆ UnregisterCategory()
| void FGameplayDebuggerAddonManager::UnregisterCategory |
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FName |
CategoryName | ) |
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removes category from managed collection
◆ UnregisterExtension()
| void FGameplayDebuggerAddonManager::UnregisterExtension |
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FName |
ExtensionName | ) |
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removes extension from managed collection
◆ UpdateFromConfig()
| void FGameplayDebuggerAddonManager::UpdateFromConfig |
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refresh category and extension data from config
◆ OnCategoriesChanged
event called when CategoryMap changes
◆ OnExtensionsChanged
event called when ExtensionMap changes
The documentation for this class was generated from the following files: