UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGameplayTagRedirectors Class Reference

#include <GameplayTagRedirectors.h>

Public Member Functions

bool RedirectTag (const FName &InTagName, FGameplayTag &OutTag) const
 
void AddRedirectsFromSource (const struct FGameplayTagSource *Source)
 
void RefreshTagRedirects ()
 

Static Public Member Functions

static FGameplayTagRedirectorsGet ()
 

Detailed Description

This class is not thread safe and is protected against issues using the locks in GameplayTagManager

Member Function Documentation

◆ AddRedirectsFromSource()

void FGameplayTagRedirectors::AddRedirectsFromSource ( const struct FGameplayTagSource Source)

Adds redirects from the specified source. Faster than refreshing the entire list

◆ Get()

FGameplayTagRedirectors & FGameplayTagRedirectors::Get ( )
static

◆ RedirectTag()

bool FGameplayTagRedirectors::RedirectTag ( const FName InTagName,
FGameplayTag OutTag 
) const

Sees if the tag name should be redirected to a different tag, returns false if there is no active redirect

◆ RefreshTagRedirects()

void FGameplayTagRedirectors::RefreshTagRedirects ( )

Refreshes the redirect map after a config change


The documentation for this class was generated from the following files: