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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GameplayTagRedirectors.h>
Public Member Functions | |
| bool | RedirectTag (const FName &InTagName, FGameplayTag &OutTag) const |
| void | AddRedirectsFromSource (const struct FGameplayTagSource *Source) |
| void | RefreshTagRedirects () |
Static Public Member Functions | |
| static FGameplayTagRedirectors & | Get () |
This class is not thread safe and is protected against issues using the locks in GameplayTagManager
| void FGameplayTagRedirectors::AddRedirectsFromSource | ( | const struct FGameplayTagSource * | Source | ) |
Adds redirects from the specified source. Faster than refreshing the entire list
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static |
| bool FGameplayTagRedirectors::RedirectTag | ( | const FName & | InTagName, |
| FGameplayTag & | OutTag | ||
| ) | const |
Sees if the tag name should be redirected to a different tag, returns false if there is no active redirect
| void FGameplayTagRedirectors::RefreshTagRedirects | ( | ) |
Refreshes the redirect map after a config change