UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGlobalBoundShaderStateResource Class Reference

#include <StaticBoundShaderState.h>

+ Inheritance diagram for FGlobalBoundShaderStateResource:

Public Member Functions

RENDERCORE_API FGlobalBoundShaderStateResource ()
 
virtual RENDERCORE_API ~FGlobalBoundShaderStateResource ()
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual void InitRHI (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
virtual FString GetFriendlyName () const
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Static Public Member Functions

static RENDERCORE_API TLinkedList< FGlobalBoundShaderStateResource * > *& GetGlobalBoundShaderStateList ()
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Detailed Description

FGlobalBoundShaderState

Encapsulates a global bound shader state resource.

Constructor & Destructor Documentation

◆ FGlobalBoundShaderStateResource()

FGlobalBoundShaderStateResource::FGlobalBoundShaderStateResource ( )

Initialization constructor.

◆ ~FGlobalBoundShaderStateResource()

FGlobalBoundShaderStateResource::~FGlobalBoundShaderStateResource ( )
virtual

Destructor.

Member Function Documentation

◆ GetGlobalBoundShaderStateList()

PRAGMA_DISABLE_DEPRECATION_WARNINGS TLinkedList< FGlobalBoundShaderStateResource * > *& FGlobalBoundShaderStateResource::GetGlobalBoundShaderStateList ( )
static
Returns
The list of global bound shader states.

The documentation for this class was generated from the following files: