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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DeferredShadingRenderer.h>
Inheritance diagram for FGlobalIlluminationPluginResources:Public Attributes | |
| FRDGTextureRef | GBufferA |
| FRDGTextureRef | GBufferB |
| FRDGTextureRef | GBufferC |
| FRDGTextureRef | SceneDepthZ |
| FRDGTextureRef | SceneColor |
| FRDGTextureRef | LightingChannelsTexture |
Public Attributes inherited from FRenderResource | |
| ERenderResourceState | ResourceState = ERenderResourceState::Default |
Encapsulates the resources and render targets used by global illumination plugins.
| FRDGTextureRef FGlobalIlluminationPluginResources::GBufferA |
| FRDGTextureRef FGlobalIlluminationPluginResources::GBufferB |
| FRDGTextureRef FGlobalIlluminationPluginResources::GBufferC |
| FRDGTextureRef FGlobalIlluminationPluginResources::LightingChannelsTexture |
| FRDGTextureRef FGlobalIlluminationPluginResources::SceneColor |
| FRDGTextureRef FGlobalIlluminationPluginResources::SceneDepthZ |