UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGlobalNotification Class Referenceabstract

#include <GlobalNotification.h>

Public Member Functions

 FGlobalNotification (const double InEnableDelayInSeconds=1.0)
 
virtual ~FGlobalNotification ()
 
SLATE_API void TickNotification (float DeltaTime)
 

Protected Member Functions

virtual bool ShouldShowNotification (const bool bIsNotificationAlreadyActive) const =0
 
virtual void SetNotificationText (const TSharedPtr< SNotificationItem > &InNotificationItem) const =0
 

Detailed Description

Class used to provide simple global notifications

Constructor & Destructor Documentation

◆ FGlobalNotification()

FGlobalNotification::FGlobalNotification ( const double  InEnableDelayInSeconds = 1.0)
inline

◆ ~FGlobalNotification()

virtual FGlobalNotification::~FGlobalNotification ( )
inlinevirtual

Member Function Documentation

◆ SetNotificationText()

virtual void FGlobalNotification::SetNotificationText ( const TSharedPtr< SNotificationItem > &  InNotificationItem) const
protectedpure virtual

Called to update the text on the given notification

◆ ShouldShowNotification()

virtual bool FGlobalNotification::ShouldShowNotification ( const bool  bIsNotificationAlreadyActive) const
protectedpure virtual

Used to work out whether the notification should currently be visible (causes BeginNotification, EndNotification, and SetNotificationText to be called at appropriate points)

◆ TickNotification()

void FGlobalNotification::TickNotification ( float  DeltaTime)

Called to Tick this notification and update its state


The documentation for this class was generated from the following files: